Tooling and templates used for building games
Project description
coopgame
Library of tooling and templates used for building games
Example:
from coopgame.gameTemplate import GameTemplate
from coopstructs.vectors import Vector2
import pygame
from coopgame.colors import Color
from coopgame.sprites import RectangleSprite
class MyGame(GameTemplate):
def __init__(self):
super().__init__()
self.sprites = pygame.sprite.Group()
def draw(self, frames):
for entity in self.sprites:
self.screen.blit(entity.surf, entity.rect)
def handle_hover_over(self, mouse_pos_as_vector: Vector2):
pass
def handle_left_click(self):
self.sprites.add(RectangleSprite(self.mouse_pos_as_vector(), Color.BLUE, 10, 10))
def handle_right_click(self):
self.sprites.add(RectangleSprite(self.mouse_pos_as_vector(), Color.RED, 20, 30))
def handle_key_pressed(self, pressed_key):
if pressed_key == pygame.K_r:
self.sprites.empty()
if __name__ == "__main__":
import logging
import loggingConfig
loggingConfig.initLogging(loggingLvl=logging.DEBUG)
game = MyGame()
game.main()
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coopgame-0.16-py3-none-any.whl
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