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Open world survival game for reinforcement learning.

Project description

Crafter

PyPI

Open world survival environment for reinforcement learning.

Crafter Terrain

If you find this code useful, please reference in your paper:

@misc{hafner2021crafter,
  title = {Crafter: An Open World Survival Benchmark},
  author = {Danijar Hafner},
  year = {2021},
  howpublished = {\url{https://github.com/danijar/crafter}},
}

Highlights

Crafter is a simulated environment that tests a variety of general abilities of learning agents. It features a randomized open-ended world with image inputs where the player discovers resources and tools, all while ensuring its own survival.

  • Generalization: New procedurally generated map for each episode.
  • Exploration: Materials unlock new tools which in turn unlock new materials.
  • Long dependencies: Gathering resources, building shelter, growing fruits.
  • Partial observability: Each input image reveals only a small part of the world.
  • Survival: Must find food and water, shelter to rest, defend against monsters.
  • Easy to use: Pure Python, few dependencies, flat categorical actions.

Play Yourself

You can play the game yourself with an interactive window and keyboard input. The mapping from keys to actions, health level, and inventory state are printed to the terminal.

# Install with GUI
pip3 install 'crafter[gui]'

# Start the game
crafter

# Alternative way to start the game
python3 -m crafter.run_gui

Crafter Video

The following optional command line flags are available:

Flag Default Description
--record <filename>.mp4 None Record a video of the trajectory.
--window <width> <height> 600 600 Window size in pixels.
--area <width> <height> 64 64 The number of grid cells of the generated world.
--view <width> <height> 9 9 The number of grid cells that are visible in the images.
--size <width> <height> 0 0 Render resolution; defaults to the window size. Setting this to 64 64 shows the low resolution graphics that artificial agents see.
--seed <integer> None Determines world generation and creatures.

Training Agents

Installation: pip3 install -U crafter

The environment follows the OpenAI Gym interface:

import crafter

env = crafter.Env(seed=0)
obs = env.reset()
assert obs.shape == (64, 64, 3)

done = False
while not done:
  action = env.action_space.sample()
  obs, reward, done, info = env.step(action)

Environment Details

Constructor

To ensure comparability across research papers, we recommend using the environment in its default configuration. Nonetheless, the environment can be configured via its constructor:

crafter.Env(area=(64, 64), view=(9, 9), size=(64, 64), length=10000, seed=None)
Parameter Default Description
area (64, 64) Size of the world in grid cells.
view (9, 9) Layout size in cells; determines view distance.
size (64, 64) Render size of the images in pixels.
length 10000 Time limit for the episode, can be None.
seed None Interger that determines world generation and creatures.

Reward

The reward can either be given to the agent or used as a proxy metric for evaluating unsupervised agents.

The reward is +1 when the agent unlocks a new achievement, -0.1 when its health level decreases, +0.1 when it increases, and 0 for all other time steps. The achievements are as follows:

  • collect_coal
  • collect_diamond
  • collect_drink
  • collect_iron
  • collect_sapling
  • collect_stone
  • collect_wood
  • defeat_skeleton
  • defeat_zombie
  • eat_cow
  • eat_plant
  • make_iron_pickaxe
  • make_iron_sword
  • make_stone_pickaxe
  • make_stone_sword
  • make_wood_pickaxe
  • make_wood_sword
  • place_furnace
  • place_plant
  • place_stone
  • place_table

The sum of rewards per episode can range from -0.9 (losing all health without any achievements) to 21 (unlocking all achievements and keeping or restoring all health until the time limit is reached). A score of 20.1 or higher means that all achievements have been unlocked.

Termination

The episode terminates when the health points of the agent reach zero. Episodes also end when reaching a time limit, which is 10000 steps by default.

Observation Space

Each observation is an RGB image that shows a local view of the world around the player, as well as the life statistics and inventory state of the agent.

Action Space

The action space is categorical. Each action is an integer index representing one of the possible actions:

Integer Name Requirement
0 noop Always applicable.
1 move_left Flat ground left to the agent.
2 move_right Flat ground right to the agent.
3 move_up Flat ground above the agent.
4 move_down Flat ground below the agent.
5 do Facing creature or material and have necessary tool.
6 sleep Energy level is below maximum.
7 place_stone Stone in inventory.
8 place_table Wood in inventory.
9 place_furnace Stone in inventory.
10 place_plant Sapling in inventory.
11 make_wood_pickaxe Nearby table. Wood in inventory.
12 make_stone_pickaxe Nearby table. Wood, stone in inventory.
13 make_iron_pickaxe Nearby table, furnace. Wood, coal, iron an inventory.
14 make_wood_sword Nearby table. Wood in inventory.
15 make_stone_sword Nearby table. Wood, stone in inventory.
16 make_iron_sword Nearby table, furnace. Wood, coal, iron an inventory.

Info Dictionary

The step function returns an info directionary with additional information about the environment state. It can be used for evaluation and debugging but should not be provided to the agent. The following entries are available:

Key Type Description
inventory dict Mapping from item names to inventory counts.
achievements dict Mapping from achievement names to their counts.
discount float 1 during the episode and 0 at the last step.

Baselines

To understand how challenging the environment is, we trained the DreamerV2 agent 10 times for 30M environment steps each. The agent receives the rewards that correspond to the 13 achievements that can be unlocked in each episode, the most difficult of which is to collect a diamond.

Crafter Terrain

We observe consistent learning progress. Eventually, many of the runs sporadically collect a diamond. This shows that the environment is challenging and unsolved but not completely out of reach.

Questions

Please open an issue on Github.

Project details


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