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Open world survival game for reinforcement learning.

Project description

Status: Stable release

PyPI

Crafter

Open world survival environment for reinforcement learning.

Crafter Terrain

If you find this code useful, please reference in your paper:

@misc{hafner2021crafter,
  title = {Benchmarking Diverse Agent Capabilities},
  author = {Danijar Hafner},
  year = {2021},
}

Overview

Crafter features randomly generated 2D worlds where the player needs to forage for food and water, find shelter to sleep, defend against monsters, collect materials, and build tools. Crafter aims to be a fruitful benchmark for reinforcement learning by focusing on the following design goals:

  • Research challenges: Crafter poses substantial challenges to current methods, evaluating strong generalization, wide and deep exploration, representation learning, and long-term reasoning and credit assignment.

  • Meaningful evaluation: Agents are evaluated by semantically meaningful achievements that can be unlocked in each episode, offering insights into the ability spectrum of both reward agents and unsupervised agents.

  • Iteration speed: Crafter evaluates many agent abilities within a single environment, vastly reducing the computational requirements over benchmarks suites that require training on many separate environments from scratch.

Play Yourself

python3 -m pip install crafter  # Install Crafter
python3 -m pip install pygame   # Needed for human interface
python3 -m crafter.run_gui      # Start the game
Keyboard mapping (click to expand)
Key Action
WASD Move around.
SPACE Collect material, drink from lake, hit creature
T Place a table.
R Place a rock.
F Place a furnace.
P Place a plant.
1 Craft a wood pickaxe.
2 Craft a stone pickaxe.
3 Craft an iron pickaxe.
4 Craft a wood sword.
5 Craft a stone sword.
6 Craft an iron sword.

Crafter Video

Interface

To install Crafter, run pip3 install crafter. The environment follows the OpenAI Gym interface. Observations are images of size (64, 64, 3) and outputs are one of 17 categorical actions.

import gym
import crafter

env = gym.make('CrafterReward-v1')  # Or CrafterNoReward-v1
env = crafter.Recorder(
  env, './path/to/logdir',
  save_stats=True,
  save_video=False,
  save_episode=False,
)

obs = env.reset()
done = False
while not done:
  action = env.action_space.sample()
  obs, reward, done, info = env.step(action)

Evaluation

The environmnent defines CrafterReward-v1 for agents that learn from the provided reward and CrafterNoReward-v1 for unsupervised agents. Agents are allowed a budget of 1M environmnent steps and are evaluated by their success rates on the 22 achievements and by their geometric mean score. Example scripts for computing these are included in the analysis directory of the repository.

  • Reward: The sparse reward is +1 for unlocking a new achievement during the episode and -0.1 or +0.1 for every lost or regenerated health point. Performance should not be reported as reward but as the score; see below.

  • Success rates: The success rates of the 22 achievemnts are computed as the percentage across all training episodes in which the achievement was unlocked, allowing insights into the ability spectrum of an agent.

  • Crafter score: The score is the geometric mean of success rates, so that improvements on difficult achievements contribute more than improvements on achievements with already high success rates. Please see the paper for details.

Baselines

Baseline scores of various agents are available for Crafter, both with and without rewards. The scores are available in JSON format in the scores directory of the repository. For comparison, the score of human expert players is 50.5%. The baseline implementations are available as a separate repository.

Questions

Please open an issue on Github.

Project details


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crafter-1.6.2.tar.gz (103.8 kB view hashes)

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