Counter-Strike Game State Integration for Python
Project description
cs-gamestate
Counter-Strike Game State Integration for Python: Game State Integration (GSI for short) allows to receive various types of information, for example the name, state and match statistics of the player, from a running Counter-Strike game via the HTTP POST method in JSON format. This package aims to provide structures, documentation and convenience methods for configuring, receiving and verifying the GSI in python. To learn more about the Counter-Strike Game State Integration, have a look at the Valve Developer Community or this excellent reddit post.
Installation
Note: This package is still in early stages of development, installing might miss dependencies or does not work at all.
pip install cs-gamestate
Configuration
The GSI service needs to be configured in the game configuration directory. The next time the game is launched, this configuration will be loaded automatically.
To generate a configration, the make_config
tool provided with this package
can be used, save the generated output as a file
gamestate_integration_<service-name>.cfg
into the game configuration directory:
python -m cs_gamestate.utils.make_config "My GSI Service" http://127.0.0.1:1234/my-gsi --subscribe-to-all
This configures a GSI service called "My GSI Service" expecting an endpoint
server running on the localhost, i.e., 127.0.0.1
, listening on port 1234
where HTTP POST requests are handled under the /my-gsi
path. This example
service uses default configuration and subscribes to all possible information
components of the game state, even those only available in observer mode.
For more information on the available configuration options, try the --help
option of the configuration util, look into the source code or the
aforementioned articles.
Receiving Game States
Once configured, the game will start transmitting game states as JSON structures to the specified endpoint address. You can either implement your own service handling HTTP POST requests under the specified address and process the raw JSON data, or use the simple server based on flask provided with this package:
# Game state integration endpoint server
from cs_gamestate.endpoint import GSIServer
# Create an endpoint listening on the specified path and port
server = GSIServer(path="/my-gsi", port=1234)
# Read the next game state received by the server
# Reset the state buffer and block to only receive unique new states
state = server.read(reset=True, block=True)
When running the game and this server on the same host, i.e., the localhost, this should work with the example configuration as generated above.
The returned state object will be of type
cs_gamestate.structs.gamestate.GameState
, where subcomponents can be accessed
as object attributes, e.g., state.player
gives access to the player
subcomponent if it has been subscribed to, otherwise this attribute will be
None
. The state object can be printed to give a string representation of the
game state or can be converted back to JSON (but including None
or null
for
fields which are not present) via json.dumps(asdict(s))
using the json
package and asdict
from the dataclasses
package.
The package provides a simple utility program receiving and logging game states to the console or standard output:
python -m cs_gamestate.utils.logger /my-gsi 123
This will create a service listening on the localhost, again corresponding to the example configuration above. Received game states will be printed to the terminal. Note: this might be a lot of output in an active game or just one update every 30 seconds in the main menu.
Verifying Game States
This package offers some basic verification of game states against known values
for some of the subcomponents, e.g., check received weapon names against the
set of known weapon names collected in cs_gamestate.enums.equipment
.
Verification is possible via the verify
method of the GameState
objects and
yields a list of strings containing a message for each component which cannot
be verified. The logger
util can be used to verify each game state it receives
by specifiyng the --verify
command line option, printing verification messages
to the terminal, actually the standard error output, as well.
Please consider reporting any verification issues, especially those regarding
weapon names, types and states still missing in cs_gamestate.enums
by
opening an issue on the GitHub repository.
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