An audio synthesis framework using csound
Project description
This package implements an intuitive interface to run and control a csound process
Documentation
Introduction
The core of this package is the Engine class, which wraps a csound process and allows transparent control over all parameters, while providing sane defaults. It uses the csound API to communicate with a running csound instance. All audio processing is run in a separate performance thread.
from csoundengine import *
# create an Engine with default options for the platform.
engine = Engine()
# Define an instrument
engine.compile(r'''
instr synth
; pfields of the instrument
kmidinote = p4
kamp = p5
kcutoff = p6
kdetune = p7
kfreq = mtof:k(kmidinote)
; A filtered sawtooth
asig = vco2:a(kamp*0.7, kfreq)
asig += vco2:a(kamp*0.7, kfreq + kdetune)
asig = moogladder2(asig, kcutoff, 0.9)
; Attack / Release
aenv = linsegr:a(0, 0.01, 1, 0.2, 0)
asig *= aenv
outs asig, asig
endin
''')
# Start a synth with indefinite duration. This returns the eventid (p1)
# of the running instrument, which can be used to further control it
event = engine.sched("synth", args=[48, 0.2, 3000, 4])
# Change midinote. setp means: set p-field. This sets kmidinote (p4) to 50
engine.setp(event, 4, 50)
# Modify cutoff
engine.setp(event, 6, 1000, delay=4)
# Create a graphic interface to interact with this event. If running within a jupyter notebook
# a html gui is generated, otherwise a native gui is used:
engine.eventUI(event, p4=(0, 127), p5=(0, 1), kcutoff=(100, 5000))
Session - high level interface
Each engine can have an associated Session. A Session provides a higher level interface, allowing to:
Define instrument templates (an Instr), which can be instantiated at any order of evaluation, allowing to implement processing chains of any complexity
An Instr can have named parameters which can be used to control the event.
A Session provides a series of built-in Instr’s to perform some common tasks, like playing samples from memory or from disk, perform audio analysis, etc.
from csoundengine import *
# Create an Engine and a corresponding Session using default options
session = Engine().session()
# create a master audio bus
masterbus = session.assignBus()
# define instruments
session.defInstr("synth", r'''
|ibus, kmidi=60, kamp=0.1, ktransp=0, ifade=0.5|
; a simple sawtooth
asig vco2 kamp, mtof:k(kmidi+ktransp)
asig *= linsegr:a(0, ifade, 1, ifade, 0)
; output is routed to a bus
busout(ibus, asig)
''')
session.defInstr("filter", r'''
|ibus, imasterbus, kcutoff=1000, kresonance=0.9|
asig = busin(ibus)
asig = moogladder2(asig, kcutoff, kresonance)
busmix(imasterbus, asig)
''')
session.defInstr("master", r'''
imasterbus = p4
asig = busin(imasterbus)
asig compress2 asig, asig, -120, -40, -12, 3, 0.1, 0.01, 0.05
outch 1, asig
''')
# Start a master instance at the end of the evaluation chain
master = session.sched("master", imasterbus=masterbus, priority=10)
# Launch some notes
for i, midinote in enumerate(range(60, 72, 2)):
# for each synth, we create a bus to plug it to an effect, in this case a filter
# The bus will be collected once all clients are finished
bus = session.assignBus()
# start time for synth and effect
start = i * 1
# Schedule a synth
synth = session.sched("synth", delay=start, dur=5, kmidi=midinote, ibus=bus)
# Automate pitch transposition so that it descends 2 semitones over the
# duration of the event
synth.automatep('ktransp', [0, 0, dur, -2], delay=start)
# Schedule the filter for this synth, with a priority higher than the
# synth, so that it is evaluated later in the chain
filt = session.sched("filter",
delay=start,
dur=synth.dur,
priority=synth.priority+1,
kcutoff=2000,
kresonance=0.92,
ibus=bus,
imasterbus=masterbus)
# Automate the cutoff freq. of the filter
filt.automatep('kcutoff', [0, 2000, dur*0.8, 500, dur, 6000], delay=start)
Installation
https://csoundengine.readthedocs.io/en/latest/Installation.html
Dependencies
python >= 3.9
csound 6 >= 6.16 (https://github.com/csound/csound/releases).
pip install csoundengine
csoundengine also needs many csound plugins (https://github.com/csound-plugins/csound-plugins/releases), but these are installed automatically if needed.
Documentation
Usage in other projects
csoundengine is used as the audio engine in maelzel
Project details
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