get all combinations for any set of dice
Project description
dicetables v4.0.1
Calculate the Combinations For Any Set of Dice
Have you ever wondered what the chances were for killing that 25 hp creature with your lvl-5 fireball? Of course you have(it’s 3.24%. Good luck with that). What about if you could use your loaded dice that roll 6 twice as often. We’ve got you covered (still only a 10% chance). Want to make sure you’ll win a bet on a number spread for DND dice randomly grabbed from a bag? No problem(“i’ll bet you can’t roll 150-200 on 7D4, 4D8, 5D12 and 4D20” … because it’s a 0.3% chance). Ever wondered what would happen if you flipped a coin a thousand times? (Your chance of flipping heads more than 600 times is 0.000000009%.)
Impress your friends. Wow the gender of your choice - with …. DICETABLES!!!
Getting Started
This module has no dependencies and no requirements. So to get started, simply:
$ pip install dicetables
or:
$ git clone https://github.com/eric-s-s/dice-tables.git
$ cd dice-tables
$ python setup.py install
The basic objects to use are DiceTable or DetailedDiceTable, and any of the dice classes. They are:
Die
ModDie
WeightedDie
ModWeightedDie
Modifier
StrongDie
Exploding
ExplodingOn
BestOfDicePool
WorstOfDicePool
UpperMidOfDicePool
LowerMidOfDicePool
for details about the dice, see The Dice. for details about the dice-tables see DiceTable and DetailedDiceTable
These are all immutable objects. When you add dice to a DiceTable, it returns a new object and
doesn’t alter the original. Use the DiceTable.new()
class method to create an empty DiceTable.
>>> import dicetables as dt >>> empty = dt.DiceTable.new() >>> empty <DiceTable containing []> >>> empty.add_die(dt.Die(6), times=10) <DiceTable containing [10D6]> >>> empty <DiceTable containing []> >>> table = empty.add_die(dt.Die(4), times=3) >>> table = table.add_die(dt.Die(10), times=5) >>> table.get_list() [(Die(4), 3), (Die(10), 5)] >>> print(table.get_dict()) # This is each roll and how many times it occurs. {8: 1, 9: 8, 10: 36, 11: 120, 12: 327, ... ... 55: 3072, 56: 1608, 57: 768, 58: 327, 59: 120, 60: 36, 61: 8, 62: 1}
To get more detailed information, use EventsCalculations. It can get the mean, stddev, a nice string of the combinations, points and axes for graphing, and stats for any set of rolls.
>>> calculator = dt.EventsCalculations(table) >>> calculator.mean() 35.0 >>> calculator.stddev(decimal_place=8) 6.70820393 >>> calculator.stats_strings(list(range(8, 20)) + [35] + list(range(50, 63))) StatsStrings(query_values='8-19, 35, 50-62', query_occurrences='515,778', total_occurrences='6,400,000', one_in_chance='12.41', pct_chance='8.059') >>> calculator.percentage_points() [(8, 1.5624999999999997e-05), (9, 0.00012499999999999998), (10, 0.0005625), ... (59, 0.001875), (60, 0.0005625), (61, 0.00012499999999999998), (62, 1.5624999999999997e-05)] >>> big_table = dt.DetailedDiceTable.new().add_die(dt.Die(6), 1000) >>> print(big_table.calc.full_table_string()) # DetailedDiceTable owns an EventsCalculations 1000: 1 1001: 1,000 1002: 500,500 1003: 1.672e+8 1004: 4.192e+10 1005: 8.417e+12 ... 3513: 1.016e+776 3514: 1.012e+776 3515: 1.007e+776 3516: 1.001e+776 3517: 9.957e+775 3518: 9.898e+775 ... 5998: 500,500 5999: 1,000 6000: 1
You can now roll events with a Roller
>>> events = dt.DiceTable.new().add_die(dt.Die(6)) >>> roller = dt.Roller(events) >>> roller.roll() in [1, 2, 3, 4, 5, 6] True
That should get you started. For details see http://dice-tables.readthedocs.io/en/latest/
and the github repository at https://github.com/eric-s-s/dice-tables
ChangeLog
v4.0.2
fixed bug in Parser. Before Parser().parse_die(“Die(1, 2, 3)”) returned Die(1). Now, it raises a ParserError. Parser().parse_die(“ModDie(1, 2, modifier=3”) also raises ParserError as does not enough arguments.
v4.0.0
Breaking change again!
Revamped DicePools and the Parser.
Dice Pools
BestOfDicePool, WorstOfDicePool, UpperMidOfDicePool and LowerMidOfDicePool are now ProtoDie
wrappers around a DicePool object. DicePool(Die(6), 4)
is now a non-IntegerEvents
object. It is immutable and can get passed around to various DicePoolCollection objects which
are ProtoDie. So now it is:
>>> import dicetables as dt >>> pool = dt.DicePool(dt.Die(6), 4) >>> best_of = dt.BestOfDicePool(pool=pool, select=3) >>> worst_of = dt.BestOfDicePool(pool=pool, select=3) >>> super_best_of = dt.BestOfDicePool(pool=pool, select=1)
Parser
The parser now takes a LimitChecker object. This defaults to a NoOpLimitChecker
which doesn’t check limits and there’s a class method to make a parser with a useful
limit checker that is the same as the old behavior. You can pass in your own limit
checker provided that it inherits from
dicetables.tools.limit_checker.AbstractLimitChecker
.
>>> from dicetables import Parser, Die, LimitsError >>> no_limit = Parser() >>> Die(1000) == no_limit.parse_die("Die(1000)") True >>> limited = Parser.with_limits() >>> limited.parse_die("Die(1000)") Traceback (most recent call last): File "<stdin>", line 1, in <module> LimitsError: Max die_size: 500
v3.0.0
Breaking change! Python 2 is no longer supported
Type hints have been added!
v2.6.0
added Roller
v2.5.0
- added DicePool die objects:
BestOfDicePool
WorstOfDicePool
UpperMidOfDicePool
LowerMidOfDicePool
Parser().add_die_size_limit_kwarg and Parser().add_explosions_limit_kwarg are removed. Use Parser().add_limits_kwarg
from v2.4.0 to v2.4.4
fixed error where parse_die_within_limits failed when using default values for dice.
Parser can parse strings with leading and trailing whitespaces.
parse_die_within_limits now raises LimitsError
added max_power_for_commaed option to EventsCalculations.full_table_string.
added max_power_for_commaed and min_power_for_fixed_pt to EventsCalculations.stats_strings.
since v2.2.0
Improved ExplodingOn speed.
Added parse_die_within_limits function to parser. Also added limit values. Changed getters to properties.
since v2.1.0
EventsCalculations added functions log10_points and log10_axes
New dice: Exploding(other_die, explosions=2), ExplodingOn(other_die, explodes_on, explosions=2)
see The Dice. and Events info for details
New object: Parser - It converts strings to dice objects.
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