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Sans-I/O implementation of the Discord gateway

Project description

Discord gateway

Sans-I/O Python implementation of the Discord gateway.

Sans-I/O means that this implements no I/O (network) and operates purely on the bytes given using wsproto.

It means that this implementation can be reused for libraries implemented in a threading fashion or asyncio/trio/curio.

Reference Implementation

For a reference implementation see wumpy-gateway. It is designed to handle all sort of network failures and race conditions.

Quickstart

Here's a very minimal implementation using the socket library and threading for the heartbeating (it does not handle reconnecting or any form of unexpected disconnections):

import socket
import ssl
import threading
import time
from sys import platform

import certifi
from discord_gateway import DiscordConnection


TOKEN = 'YOUR_VERY.WELL.HIDDEN_TOKEN'
RECV_SIZE = 65536
SERVER_NAME = 'gateway.discord.gg'


def heartbeat(conn, sock):
    while True:
        sock.send(conn.heartbeat())
        time.sleep(conn.heartbeat_interval)


def recv_event(conn, sock):
    while True:
        for event in conn.events():
            return event

        for to_send in conn.receive(sock.recv(RECV_SIZE)):
            sock.send(to_send)


def main():
    # Setup the socket and SSL for the WebSocket Secure connection.
    conn = DiscordConnection(SERVER_NAME, encoding='json')
    ctx = ssl.create_default_context(cafile=certifi.where())
    sock = socket.create_connection(conn.destination)
    sock = ctx.wrap_socket(sock, server_hostname=SERVER_NAME)

    sock.send(conn.connect())  # Convert to a WebSocket

    # Receive the very first HELLO event.
    hello = recv_event(conn, sock)

    # Send RESUME or IDENTIFY depending on state (will always be False
    # when initially connecting, but may be different when reconnecting).
    if conn.should_resume:
        sock.send(conn.resume(TOKEN))
    else:
        sock.send(conn.identify(
            token=TOKEN,
            intents=65535,
            properties={
                '$os': platform,
                '$browser': 'discord-gateway',
                '$device': 'discord-gateway'
            },
        ))

    heartbeater = threading.Thread(target=heartbeat, args=(conn,sock))
    heartbeater.start()

    try:
        while True:
            event = recv_event(conn, sock)
            print('Received:', event)
    finally:
        sock.shutdown(socket.SHUT_WR)
        sock.close()

if __name__ == '__main__':
    main()

Comprehensive Guide

Connecting

The very first thing required to use the Discord Gateway is to connect using a TCP socket with TLS enabled.

Start by creating an instance of DiscordConnection, passing in the URI and encoding to use (most likely 'json'), assign it to a variable called conn.

Now, connect a TCP socket to conn.destination (this is a property that returns a tuple with the host and port to use - as often used when connecting) and wrap it with TLS. Using the built-in socket and ssl module with certifi that looks like this:

SERVER_NAME = 'gateway.discord.gg'


conn = DiscordConnection(SERVER_NAME, encoding='json')
sock = socket.create_connection(conn.destination)

ctx = ssl.create_default_context(cafile=certifi.where())
sock = ctx.wrap_socket(sock, server_hostname=SERVER_NAME)

After the connection is established, generate a HTTP 101 Switching Protocols request by calling conn.connect() and sending it over the socket.

Bootstrapping and HELLOs

It is now time to communicate over the WebSocket - or almost!

You have yet to receive anything over the socket, not even the response to the HTTP request made. Create a while-loop that will iterate until a full event has been received, but it is important to wrap it in a try/except statement that catches the ConnectionRejected in-case Discord rejects the WebSocket upgrade.

In each iteration the data from the socket should be passed to conn.receive(), which then returns a list of bytes that should be sent back to the socket. The code should roughly look like this:

hello = None
while hello is None:
    try:
        for to_send in conn.receive(sock.recv(65535)):
            sock.send(to_send)
    except ConnectionRejected:
        print('Discord rejected the connection!')
        raise

    for hello in conn.events():
        # After this has been executed, the hello variable will no longer
        # be set to None and the while-loop will exit.
        break

When this loop has exited all internal state of discord-gateway should be ready to IDENTIFY or RESUME depending on conn.should_resume (which is always falsely during startup - but useful during reconnections).

Heartbeating

The next part is maintaining the connection established, this is done by launching a concurrent thread/task (depending on how concurrency is handled).

The only purpose of this concurrent heartbeater is to periodically generate a HEARTBEAT commands and sleep:

def heartbeater(conn: DiscordConnection, sock: socket.socket) -> typing.NoReturn:
    # Discord recommends sleeping this random amount of time before the first
    # heartbeat, this is to relieve Discord's servers when they are starting
    # up again after downtimes.
    time.sleep(random.random() * conn.heartbeat_interval)

    while True:
        sock.send(conn.heartbeat())
        time.sleep(conn.heartbeat_interval)

After this, you are now fully connected and can receive events similar to how you received the HELLO event.

Disconnecting

Expected Disconnections

When disconnecting you need to follow the WebSocket protocol, to start off generate a closing frame using conn.close() and send it over the socket.

Afterwards, receive data until discord-gateway raises CloseDiscordConnection and send the data attribute over the socket. Lastly shutdown the write end of the socket using sock.shutdown(socket.SHUT_WR) and then fully close the socket. In code that would look like this:

sock.send(conn.close())

try:
    while True:
        for data in conn.receive(socket.recv(65535)):
            sock.send(data)
except CloseDiscordConnection as err:
    if err.data is not None:
        sock.send(err.data)

# Shutdown the socket now that the WebSocket is closed
sock.shutdown(socket.SHUT_WR)

received = None
while received != b'':
    received = sock.recv(65535)

sock.close()

Unexpected Disconnections

Discord-gateway automatically schedules for reconnections in cases such as un-acknowledged heartbeats and RECONNECT events. That said, discord-gateway still needs your help to actually reconnect the underlying socket.

Like with expected disconnections discord-gateway raises CloseDiscordConnection when the closing handshake is being made, just follow what was done for expected disconnects and then reconnect but do not create a new DiscordConnection instance. Doing so looses information such as why the reconnection is happening in the first place. Instead call the reconnect() method to reset the internal state.

reconnect() returns an integer representing the amount of seconds to wait before retrying, this will expotentially increase until a successful HELLO event is received. To take advantage of this, you should structure a retry loop like this:

while True:
    time.sleep(conn.reconnect())

    try:
        # Connect to the socket as normal, see "Bootstrapping and HELLOs" above
        ...
    except EOFError:
        # Note that in some implementations an empty bytes object is returned
        # to signal this. It essentially means that the socket closed. Don't
        # forget to clean up the socket in all of these except-clauses.
        ...
        continue

    except ConnectionRejected as err:
        ...
        continue
    else:
        # If the bootstrapping succeeded and we received a HELLO event, then
        # we can finally exit this loop.
        break

Use the should_reconnect() function to determine whether to reconnect, if it returns False that signals that the connection must not be reconnected. It is recommended to raise an error or similar in this case.

Race conditions

Because of the concurrent heartbeater there are potential race conditions, primarily when reconnecting.

The easiest way to fix this is to use a lock that is held when reconnecting, the heartbeater has to acquire it everytime it tries to send a heartbeat.

Another potential issue is sending a heartbeat while the closing handshake is in progress - that is, the client has sent one closing frame but not yet received it from the other end. Discord-gateway provides a simple property called closed, if this is set just skip sending anything and sleep again.

Following the theme of sockets and threads here is an example of an improved heartbeater:

lock = ...


def heartbeater(conn, sock):
    # Discord recommends sleeping this random amount of time before the first
    # heartbeat, this is to relieve Discord's servers when they are starting
    # up again after downtimes.
    time.sleep(random.random() * conn.heartbeat_interval)

    while True:
        with lock:
            if not conn.closing:
                sock.send(conn.heartbeat())
        time.sleep(conn.heartbeat_interval)

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