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A discord.py extension for command localization.

Project description

Github | PyPI


Setting up

Start by downloading the package via pip.

python3 -m pip install discord-localization

After that, you can just import it into your file as a discord.py extension.


Examples

from discord.ext import localization
import random

_ = localization.Localization("main.i18n.json", "en") # the first option is the relative path to the localization file. the second is the fallback/default language that is used if the actual language is not found.
dice = random.randint(1, 6)
language = input("What's your native language? / Was ist Deine Muttersprache? (en/de) >>> ")

print(_("dice_result", language, dice=dice))
{
   "en": {
       "dice_result": "Your dice rolled {dice}!"
   },
   "de": {
       "dice_result": "Dein Würfel hat eine {dice} gewürfelt!"
   }
}

Integrating it into your Discord bot

import discord
from discord.ext import commands, localization

bot = commands.Bot(command_prefix="!", intents=discord.Intents.all()) # hey guys, breaking the 4th wall here. please stop using Intents.default() just to set the message_content intent to True right after. Intents.all() does it for you.
_ = localization.Localization("main_localization.json", "en")

@bot.event
async def on_ready():
   print("Bot is ready!")

@bot.command()
async def ping(ctx):
   await ctx.reply(_("ping", ctx, latency=bot.latency * 1000))
{
   "en": {
       "ping": "Pong! {latency}ms"
   },
   "en-US": {
       "ping": "Pong! {latency}ms, but American! (because Discord makes a difference between en-US and en-UK locales - you can circumvent this by setting the default_locale)"
   },
   "en-UK": {
       "ping": "Ping is {latency}ms, innit, bruv? (i'm sorry)"
   },
   "fr": {
       "ping": "Bonjour! Ping is {latency}ms!"
   }
}

Explanation:

  • By setting the default locale to "en", we won't have any issues with unfinished localizations. This way, we are also not required to define localizations for both "en-US" and "en-UK" (since Discord's API differentiates them, however, usually, bots don't.)
  • We are passing a latency argument to the localization function (which is also available with Localization._! But calling the object is fine too.), which will be later used whenever we use {latency} in a localization.
  • We are defining an en locale in the JSON file, even though both Discord's API and discord.py doesn't have such a locale. This is to make it more obvious that everything in that locale should be in English - you could also name it default_locale, you just have to make sure to edit it in the Localization object.
  • We pass ctx to the localization function, which will automatically try getting ctx.guild.preferred_locale. This works with Interaction (by using Interaction.guild.preferred_locale internally), Guild (by using guild.preferred_locale internally), or just passing the Locale itself, for example, discord.Locale.american_english (which will convert to the en-US locale).

Working with plurals

from discord.ext.localization import Localization
import locale

_ = Localization("main_plurals.json") # this will look for main_plurals.json as the language JSON file
apples = int(input("How many apples do you have? >>> "))
language = locale.getlocale()[0][:2] # this will return the default OS language, such as en, hu, de, fr, es etc.

print(_.one("apples", apples, language, apples=apples))
{
    "en": {
        "apples": ["You only have one apple! What a loser...", "You have {apples} apples!"]
    },
    "hu": {
        "apples": ["{apples} almád van!"]
    }
}

This example does a great job at presenting how the .one() function works. Here's the explanation for the code:

The code will look for the default OS language, and will tell you how many apples you have with plurals in mind. I always get angry when I see "you have 1 apples"-ish text on a website, and it's an easy fix, but for some reason, many developers don't pay attention to it.

Hungarian doesn't make a difference between plurals, so the list for "hu"/"apples" only has 1 item. This won't be a problem though - the library isn't hardcoded to only look for the first and second elements in the returned list, it will look for the first and the last. Which means that if a list only has 1 item, it will only return that item.

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