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The discord.py Library with implementation of the Discord-Message-Components

Project description

Name of the Project (discord.py-message-components)
Discord Server Invite PyPI version info PyPI supported Python versions Total downloads for the project Documentation Status

The Original discord.py Library made by Rapptz with implementation of the Discord-Message-Components by mccoderpy

Link to the documentation of discord.py-message-components

Read the Documentation here

You need help? Or have ideas/feedback?

Open a Issue/Pull request on GitHub, join the support-Server or send me a direct-message on Discord: mccuber04#2960

Installing

Python 3.5.3 or higher is required

This Library overwrite the original discord.py Library so to be sure all will work fine first uninstall the original discord.py Library if it is installed:

# Linux/macOS
python3 -m pip uninstall discord.py

# Windows
py -3 -m pip uninstall discord.py

Then install this Library using:

# Linux/macOS
python3 -m pip install -U discord.py-message-components

# Windows
py -3 -m pip install -U discord.py-message-components

Examples

A Command that sends you a Message and edit it when you click a Button:

import typing
import discord
from discord.ext import commands
from discord import ActionRow, Button, ButtonStyle

client = commands.Bot(command_prefix=commands.when_mentioned_or('.!'), intents=discord.Intents.all(), case_insensitive=True)

@client.command(name='buttons', description='sends you some nice Buttons')
async def buttons(ctx: commands.Context):
    components = [ActionRow(Button(label='Option Nr.1',
                                   custom_id='option1',
                                   emoji="🆒",
                                   style=ButtonStyle.green
                                   ),
                            Button(label='Option Nr.2',
                                   custom_id='option2',
                                   emoji="🆗",
                                   style=ButtonStyle.blurple)),
                  ActionRow(Button(label='A Other Row',
                                   custom_id='sec_row_1st option',
                                   style=ButtonStyle.red,
                                   emoji='😀'),
                            Button(url='https://www.youtube.com/watch?v=dQw4w9WgXcQ',
                                   label="This is an Link",
                                   style=ButtonStyle.url,
                                   emoji='🎬'))
                  ]
    an_embed = discord.Embed(title='Here are some Button\'s', description='Choose an option', color=discord.Color.random())
    msg = await ctx.send(embed=an_embed, components=components)

    def _check(i: discord.Interaction, b):
        return i.message == msg and i.member == ctx.author

    interaction, button = await client.wait_for('button_click', check=_check)
    button_id = button.custom_id

    # This sends the Discord-API that the interaction has been received and is being "processed"
    await interaction.defer()
    # if this is not used and you also do not edit the message within 3 seconds as described below,
    # Discord will indicate that the interaction has failed.

    # If you use interaction.edit instead of interaction.message.edit, you do not have to defer the interaction,
    # if your response does not last longer than 3 seconds.
    await interaction.edit(embed=an_embed.add_field(name='Choose', value=f'Your Choose was `{button_id}`'),
                           components=[components[0].disable_all_buttons(), components[1].disable_all_buttons()])

    # The Discord API doesn't send an event when you press a link button so we can't "receive" that.


client.run('You Bot-Token here')

Another (complex) Example where a small Embed will be send; you can move a small white ⬜ with the Buttons:

pointers = []


class Pointer:
    def __init__(self, guild: discord.Guild):
        self.guild = guild
        self._possition_x = 0
        self._possition_y = 0

    @property
    def possition_x(self):
        return self._possition_x

    def set_x(self, x: int):
        self._possition_x += x
        return self._possition_x

    @property
    def possition_y(self):
        return self._possition_y

    def set_y(self, y: int):
        self._possition_y += y
        return self._possition_y


def get_pointer(obj: typing.Union[discord.Guild, int]):
    if isinstance(obj, discord.Guild):
        for p in pointers:
            if p.guild.id == obj.id:
                return p
        pointers.append(Pointer(obj))
        return get_pointer(obj)

    elif isinstance(obj, int):
        for p in pointers:
            if p.guild.id == obj:
                return p
        guild = client.get_guild(obj)
        if guild:
            pointers.append(Pointer(guild))
            return get_pointer(guild)
        return None


def display(x: int, y: int):
    base = [
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    ]
    base[y][x] = 1
    base.reverse()
    return ''.join(f"\n{''.join([str(base[i][w]) for w in range(len(base[i]))]).replace('0', '⬛').replace('1', '⬜')}" for i in range(len(base)))


empty_button = discord.Button(style=discord.ButtonStyle.Secondary, label=" ", custom_id="empty", disabled=True)


def arrow_button():
    return discord.Button(style=discord.ButtonStyle.Primary)


@client.command(name="start_game")
async def start_game(ctx: commands.Context):
    pointer: Pointer = get_pointer(ctx.guild)
    await ctx.send(embed=discord.Embed(title="Little Game",
                                       description=display(x=0, y=0)),
                   components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                               discord.ActionRow(arrow_button().update(disabled=True).set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                 arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
                                                 arrow_button().set_label('→').set_custom_id('right'))
                               ]
                   )


@client.on_click()
async def up(i: discord.Interaction, button):
    pointer: Pointer = get_pointer(interaction.guild)
    pointer.set_y(1)
    await i.edit(embed=discord.Embed(title="Little Game",
                                     description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up').disable_if(pointer.possition_y >= 9), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )

@client.on_click()
async def down(i: discord.Interaction, button):
    pointer: Pointer = get_pointer(interaction.guild)
    pointer.set_y(-1)
    await message.edit(embed=discord.Embed(title="Little Game",
                                          description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )

@client.on_click()
async def right(i: discord.Interaction, button):
    pointer: Pointer = get_pointer(interaction.guild)
    pointer.set_x(1)
    await message.edit(embed=discord.Embed(title="Little Game",
                                           description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left'),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
                           )

@client.on_click()
async def left(i: discord.Interaction, button):
    pointer: Pointer = get_pointer(interaction.guild)
    pointer.set_x(-1)
    await message.edit(embed=discord.Embed(title="Little Game",
                                           description=display(x=pointer.possition_x, y=pointer.possition_y)),
                           components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
                                       discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
                                                         arrow_button().set_label('↓').set_custom_id('down'),
                                                         arrow_button().set_label('→').set_custom_id('right'))]
                           )

Take a look at the documentation to see more examples.

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