Another (complex) Example where a small Embed will be send; you can move a small white ⬜ with the Buttons:
pointers = []
class Pointer:
def __init__(self, guild: discord.Guild):
self.guild = guild
self._possition_x = 0
self._possition_y = 0
@property
def possition_x(self):
return _possition_x
def set_x(self, x: int):
self._possition_x += x
return self._possition_x
@property
def possition_y(self):
return self._possition_y
def set_y(self, y: int):
self._possition_y += y
return self._possition_y
def get_pointer(obj: typing.Union[discord.Guild, int]):
if isinstance(obj, discord.Guild):
for p in pointers:
if p.guild.id == obj.id:
return p
pointers.append(Pointer(obj))
return get_pointer(obj)
elif isinstance(obj, int):
for p in pointers:
if p.guild.id == obj:
return p
guild = client.get_guild(obj)
if guild:
pointers.append(Pointer(guild))
return get_pointer(guild)
return None
def display(x: int, y: int):
base = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
base[y].__setitem__(x, 1)
base.reverse()
return ''.join(f"\n{''.join([str(base[i][w]) for w in range(len(base[i]))]).replace('0', '⬛').replace('1', '⬜')}" for i in range(len(base)))
empty_button = discord.Button(style=discord.ButtonStyle.Secondary, label=" ", custom_id="empty", disabled=True)
@property
def arrow_button():
return discord.Button(style=discord.ButtonStyle.Primary)
@client.command(name="start_game")
async def start_game(ctx: commands.Context):
pointer: Pointer = get_pointer(ctx.guild)
await ctx.send(embed=discord.Embed(title="Little Game",
description=display(x=0, y=0)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
arrow_button().set_label('→').set_custom_id('right'))
]
)
@client.event
async def on_raw_interaction_create(interaction: discord.RawInteractionCreateEvent):
# the same as above
await interaction.defer()
pointer: Pointer = get_pointer(interaction.guild)
if not (message := interaction.message):
message: discord.Message = await interaction.channel.fetch_message(interaction.message_id)
if interaction.button.custom_id == "up":
pointer.set_y(1)
await message.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up').disable_if(pointer.possition_y >= 9), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)
elif interaction.button.custom_id == "down":
pointer.set_y(-1)
await message.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)
elif interaction.button.custom_id == "right":
pointer.set_x(1)
await message.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left'),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)
elif interaction.button.custom_id == "left":
pointer.set_x(-1)
await message.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right'))]
)