A library to implement a leveling system into a discord bot. Contains features such as XP, level, ranks, and role awards.
Project description
A library to implement a leveling system into a discord bot. One of the most popular discord bots out there is MEE6 and it's leveling system. This library provides ways to easily implement one for yourself. It uses SQLite (aiosqlite) to locally query things such as their XP, rank, and level. Various amounts of other methods and classes are also provided so you can access or remove contents from the database file.
Showcase
How to import
from discordLevelingSystem import DiscordLevelingSystem, LevelUpAnnouncement, RoleAward
Intents
If your discord.py version is 1.5.0+, intents are required
bot = commands.Bot(..., intents=discord.Intents(messages=True, guilds=True, members=True))
DiscordLevelingSystem
class DiscordLevelingSystem(rate=1, per=60.0, awards=None, **kwargs)
Parameters of the DiscordLevelingSystem constructor
rate
(int
) The amount of messages each member can send before the cooldown triggersper
(float
) The amount of seconds each member has to wait before gaining more XP, aka the cooldownawards
(Union[Dict[int, List[RoleAward]], None]
) The role given to a member when they reach aRoleAward
level requirement
Kwargs of the DiscordLevelingSystem constructor
Name | Type | Default Value | Info |
---|---|---|---|
no_xp_roles |
List[int] |
None |
A list of role ID's. Any member with any of those roles will not gain XP when sending messages |
no_xp_channels |
List[int] |
None |
A list of text channel ID's. Any member sending messages in any of those text channels will not gain XP |
announce_level_up |
bool |
True |
If True , level up messages will be sent when a member levels up |
stack_awards |
bool |
True |
If this is True , when the member levels up the assigned role award will be applied. If False , the previous role award will be removed and the level up assigned role will also be applied |
level_up_announcement |
Union[LevelUpAnnouncement, List[LevelUpAnnouncement]] |
LevelUpAnnouncement() |
The message that is sent when someone levels up. If this is a list of LevelUpAnnouncement , one is selected at random |
bot |
Union[AutoShardedBot, Bot] |
None |
Your bot instance variable. Used only if you'd like to use the on_dls_level_up event |
Attributes
no_xp_roles
no_xp_channels
announce_level_up
stack_awards
level_up_announcement
bot
rate
(int
) Read only property from the constructorper
(float
) Read only property from the constructordatabase_file_path
(str
) Read only propertyactive
(bool
) Enable/disable the leveling system. IfFalse
, nobody can gain XP when sending messages unless this is set back toTrue
NOTE: All attributes can be set during initialization
Initial Setup
When setting up the leveling system, a database file needs to be created in order for the library to function.
- Associated static method
DiscordLevelingSystem.create_database_file(path: str)
The above static method is used to create the database file for you in the path you specify. This method only needs to be called once. Example:
DiscordLevelingSystem.create_database_file(r'C:\Users\Defxult\Documents')
Once created, there is no need to ever run that method again unless you want to create a new database file from scratch. Now that you have the database file, you can use the leveling system.
Connecting to the Database
- Associated method
DiscordLevelingSystem.connect_to_database_file(path: str)
Since the database file has already been created, all you need to do is connect to it.
NOTE: When connecting to the database file, the event loop must not be running
from discord.ext import commands
from discordLevelingSystem import DiscordLevelingSystem
bot = commands.Bot(...)
lvl = DiscordLevelingSystem(rate=1, per=60.0)
lvl.connect_to_database_file(r'C:\Users\Defxult\Documents\DiscordLevelingSystem.db')
bot.run(...)
RoleAward
class RoleAward(role_id: int, level_requirement: int, role_name=None)
You can assign roles to the system so when someone levels up to a certain level, they are given that role. RoleAward
is how that is accomplished.
Parameters of the RoleAward constructor
role_id
(int
) ID of the role that is to be awarded.level_requirement
(int
) What level is required for a member to be awarded the role.role_name
(str
) An optional name. Nothing is done with this value, it is used for visual identification purposes only.
Attributes
role_id
level_requirement
role_name
mention
(str
) The discord role mention string
When creating role awards, all role ID's and level requirements must be unique. Level requirements must also be in ascending order. It is also possible to assign different role awards for different guilds. If you don't want any role awards, set the awards
parameter to None
. When setting awards
, it accepts a dict
where the keys are guild IDs and the values are a list
of RoleAward
from discordLevelingSystem import DiscordLevelingSystem, RoleAward
johns_server = 587937522043060224
janes_server = 850809412011950121
my_awards = {
johns_server : [
RoleAward(role_id=831672678586777601, level_requirement=1, role_name='Rookie'),
RoleAward(role_id=831672730583171073, level_requirement=2, role_name='Associate'),
RoleAward(role_id=831672814419050526, level_requirement=3, role_name='Legend')
],
janes_server : [
RoleAward(role_id=851400453904400385, level_requirement=1, role_name='Silver'),
RoleAward(role_id=851379776111116329, level_requirement=2, role_name='Gold'),
RoleAward(role_id=851959077071880202, level_requirement=3, role_name='Diamond')
]
}
lvl = DiscordLevelingSystem(..., awards=my_awards)
LevelUpAnnouncement
class LevelUpAnnouncement(message=default_message, level_up_channel_ids=None, allowed_mentions=default_mentions, tts=False, delete_after=None)
Level up announcements are for when you want to implement your own level up messages. It provides access to who leveled up, their rank, level and much more. It also uses some of discord.py's kwargs from it's Messageable.send
such as allowed_mentions
, tts
, and delete_after
to give you more control over the sent message.
Parameters of the LevelUpAnnouncement constructor
-
message
(Union[str, discord.Embed]
) The message that is sent when someone levels up. Defaults to"<mention>, you are now **level <level>!**"
-
level_up_channel_ids
(List[int]
) The text channel IDs where all level up messages will be sent for each server. IfNone
, the level up message will be sent in the channel where they sent the message (example below). -
allowed_mentions
(discord.AllowedMentions
) Used to determine who can be pinged in the level up message. Defaults todiscord.AllowedMentions(everyone=False, users=True, roles=False, replied_user=False)
-
tts
(bool
) When the level up message is sent, have discord read the level up message aloud. -
delete_after
(float
) Delete the level up message after an x amount of seconds.
Class Attributes
The LevelUpAnnouncement
class provides a set of markdown attributes for you to use so you can access certain information in a level up message.
LevelUpAnnouncement.TOTAL_XP
The members current total XP amountLevelUpAnnouncement.LEVEL
The members current levelLevelUpAnnouncement.RANK
The members current rank
The below markdown attributes takes the information from a discord.Member
object so you can access member information in the level up message.
LevelUpAnnouncement.Member.avatar_url
LevelUpAnnouncement.Member.created_at
LevelUpAnnouncement.Member.default_avatar_url
LevelUpAnnouncement.Member.discriminator
LevelUpAnnouncement.Member.display_name
LevelUpAnnouncement.Member.id
LevelUpAnnouncement.Member.joined_at
LevelUpAnnouncement.Member.mention
LevelUpAnnouncement.Member.name
LevelUpAnnouncement.Member.nick
LevelUpAnnouncement.Member.Guild.icon_url
LevelUpAnnouncement.Member.Guild.id
LevelUpAnnouncement.Member.Guild.name
from discordLevelingSystem import DiscordLevelingSystem, LevelUpAnnouncement
embed = discord.Embed(color=discord.Color.blue())
embed.set_author(name=LevelUpAnnouncement.Member.name, icon_url=LevelUpAnnouncement.Member.avatar_url)
embed.description = f'Congrats {LevelUpAnnouncement.Member.mention}! You are now level {LevelUpAnnouncement.LEVEL} 😎'
announcement = LevelUpAnnouncement(embed)
lvl = DiscordLevelingSystem(..., level_up_announcement=announcement)
# NOTE: You can have multiple level up announcements by setting the parameter to a list of LevelUpAnnouncement
lvl = DiscordLevelingSystem(..., level_up_announcement=[announcement_1, announcement_2, ...])
When it comes to level_up_channel_ids
, you can set a designated channel for each server. If you don't set a level up channel ID for a specific server, the level up message will be sent in the channel where the member leveled up. You don't have to specify a level up channel ID for each server unless you'd like to.
johns_bot_commands = 489374746737648734 # text channel ID from server A
janes_levelup_channel = 58498304930493094 # text channel ID from server B
announcement = LevelUpAnnouncement(..., level_up_channel_ids=[johns_bot_commands, janes_levelup_channel])
lvl = DiscordLevelingSystem(..., level_up_announcement=announcement)
Handling XP
Method award_xp
is how members gain XP. This method is placed inside the on_message
event of your bot. Members will gain XP if they send a message and if they're not on cooldown. Spamming messages will not give them XP.
NOTE: Members cannot gain XP in DM's
- Associated methods
await DiscordLevelingSystem.add_xp(member: Member, amount: int)
await DiscordLevelingSystem.remove_xp(member: Member, amount: int)
await DiscordLevelingSystem.set_level(member: Member, level: int)
await DiscordLevelingSystem.award_xp(*, amount=[15, 25], message: Message, refresh_name=True, **kwargs)
Parameters for award_xp
amount
(Union[int, List[int]]
) The amount of XP to award to the member per message. Must be from 1-25. Can be a list with a minimum and maximum length of two. Ifamount
is a list of two integers, it will randomly pick a number in between those numbers including the numbers provided.message
(discord.Message
) A discord message objectrefresh_name
(bool
) Everytime the member sends a message, check if their name still matches the name in the database. If it doesn't match, update the database to match their current name. It is suggested to leave this asTrue
so the database can always have the most up-to-date record.
Kwargs for award_xp
bonus
(DiscordLevelingSystem.Bonus
) Used to set the roles that will award bonus XP.class Bonus(role_ids: List[int], bonus_amount: int, multiply: bool)
- Parameters of the DiscordLevelingSystem.Bonus constructor
role_ids
(List[int]
) The role(s) a member must have to be able to get bonus XP. They only need to have one of these roles to get the bonusbonus_amount
(int
) Amount of extra XP to be awardedmultiply
(bool
) If set toTrue
, this will operate on a x2, x3 basis. Meaning if you have the awarded XP amount set to 10 and you want the bonus XP role to be awarded 20, it must be set to 2, not 10. IfFalse
, it operates purely on the given value. Meaning if you have the awarded XP set to 10 and you want the bonus XP role to be awarded 20, it must be set to 10.
lvl = DiscordLevelingSystem(...)
nitro_booster = 851379776111116329
associate_role = 851400453904400385
@bot.event
async def on_message(message):
await lvl.award_xp(amount=[15, 25], message=message, bonus=DiscordLevelingSystem.Bonus([nitro_booster, associate_role], 20, multiply=False))
MemberData
Accessing the raw information inside the database file can look a bit messy if you don't know exactly what you're looking at. To make things easier, this library comes with the MemberData
class. A class which returns information about a specific member in the database.
- Associated methods
await DiscordLevelingSystem.get_data_for(member: Member) -> MemberData
await DiscordLevelingSystem.each_member_data(guild: Guild, sort_by=None) -> List[MemberData]
Attributes
id_number
(int
) The members IDname
(str
) The members namelevel
(int
) The members levelxp
(int
) The members xptotal_xp
(int
) The members total xprank
(int
) The members rankmention
(str
) The discord member mention string
Methods
MemberData.to_dict() -> dict
lvl = DiscordLevelingSystem(...)
@bot.command()
async def rank(ctx):
data = await lvl.get_data_for(ctx.author)
await ctx.send(f'You are level {data.level} and your rank is {data.rank}')
@bot.command()
async def leaderboard(ctx):
data = await lvl.each_member_data(ctx.guild, sort_by='rank')
# show the leaderboard whichever way you'd like
Events
You can set an event to be called when a member levels up. Using the event is considered as an enhanced LevelUpAnnouncement
because it provides more capabilities rather than simply sending a message with only text/an embed. The on_dls_level_up
event takes three parameters:
member
(discord.Member
) The member that leveled upmessage
(discord.Message
) The message that triggered the level updata
(MemberData
) The database information for that member
bot = commands.Bot(...)
lvl = DiscordLevelingSystem(..., bot=bot) # your bot instance variable is needed
@bot.event
async def on_dls_level_up(member: discord.Member, message: discord.Message, data: MemberData):
# You can do a lot more here compared to LevelUpAnnouncement
# - create a level up image and send it with discord.File
# - call additional functions that you may need
# - access to all attributes/methods that are available within discord.Member and discord.Message
NOTE:
LevelUpAnnouncement
&on_dls_level_up
are not the same. Level up messages are sent by default by the library. If you'd to only useon_dls_level_up
, you need to disable level up announcements (lvl.announce_level_up = False
)
Full Example
With all classes and core methods introduced, here is a basic implementation of this library.
from discord.ext import commands
from discordLevelingSystem import DiscordLevelingSystem, RoleAward, LevelUpAnnouncement
bot = commands.Bot(...)
main_guild_id = 850809412011950121
my_awards = {
main_guild_id : [
RoleAward(role_id=831672678586777601, level_requirement=1, role_name='Rookie'),
RoleAward(role_id=831672730583171073, level_requirement=2, role_name='Associate'),
RoleAward(role_id=831672814419050526, level_requirement=3, role_name='Legend')
]
}
announcement = LevelUpAnnouncement(f'{LevelUpAnnouncement.Member.mention} just leveled up to level {LevelUpAnnouncement.LEVEL} 😎')
# DiscordLevelingSystem.create_database_file(r'C:\Users\Defxult\Documents') database file already created
lvl = DiscordLevelingSystem(rate=1, per=60.0, awards=my_awards, level_up_announcement=announcement)
lvl.connect_to_database_file(r'C:\Users\Defxult\Documents\DiscordLevelingSystem.db')
@bot.event
async def on_message(message):
await lvl.award_xp(amount=15, message=message)
bot.run(...)
All methods for DiscordLevelingSystem
Click to show all methods
await DiscordLevelingSystem.add_record(guild_id: int, member_id: int, member_name: str, level: int)
- Manually add a record to the database. If the record already exists (the
guild_id
andmember_id
was found), only the level will be updated. If there were no records that matched those values, all provided information will be added
- Manually add a record to the database. If the record already exists (the
await DiscordLevelingSystem.add_xp(member: Member, amount: int)
- Give XP to a member. This also changes their level so it matches the associated XP
await DiscordLevelingSystem.award_xp(*, amount=[15,25], message: Message, refresh_name=True, **kwargs)
- Give XP to the member that sent a message
DiscordLevelingSystem.backup_database_file(path: str, with_timestamp=False)
- Create a copy of the database file to the specified path. If a copy of the backup file is already in the specified path it will be overwritten
await DiscordLevelingSystem.change_cooldown(rate: int, per: float)
- Update the cooldown rate
await DiscordLevelingSystem.clean_database(guild: Guild) -> int
- Removes the data for members that are no longer in the guild, thus reducing the database file size. It is recommended to have this method in a background loop in order to keep the database file free of records that are no longer in use
DiscordLevelingSystem.connect_to_database_file(path: str)
- Connect to the existing database file in the specified path
DiscordLevelingSystem.create_database_file(path: str)
- static method Create the database file and implement the SQL data for the database
await DiscordLevelingSystem.each_member_data(guild: Guild, sort_by=None) -> List[MemberData]
- Return each member in the database as a
MemberData
object for easy access to their XP, level, etc. You can sort the data withsort_by
with the following values: "name", "level", "xp", "rank"
- Return each member in the database as a
await DiscordLevelingSystem.export_as_json(path: str, guild: Union[Guild, None])
- Export a json file that represents the database to the path specified
DiscordLevelingSystem.get_awards(guild=None) -> Union[Dict[int, List[RoleAward]], List[RoleAward]]
- Get all
RoleAward
's or only theRoleAward
's assigned to the specified guild
- Get all
await DiscordLevelingSystem.get_data_for(member: Member) -> MemberData
- Get the
MemberData
object that represents the specified member
- Get the
await DiscordLevelingSystem.get_level_for(member: Member) -> int
- Get the level for the specified member
await DiscordLevelingSystem.get_rank_for(member: Member) -> int
- Get the rank for the specified member
await DiscordLevelingSystem.get_record_count(guild=None) -> int
- Get the amount of members that are registered in the database. If
guild
is set toNone
, ALL members in the database will be counted
- Get the amount of members that are registered in the database. If
await DiscordLevelingSystem.get_total_xp_for(member: Member) -> int
- Get the total XP for the specified member
await DiscordLevelingSystem.get_xp_for(member: Member) -> int
- Get the XP for the specified member
await DiscordLevelingSystem.insert(bot: Union[Bot, AutoShardedBot], guild_id: int, users: Dict[int, int], using: str, overwrite=False, show_results=True)
- Insert the records from your own leveling system into the library. A lot of leveling system tutorials out there use json files to store information. Although it might work, it is insufficient because json files are not made to act as a database. Using an actual database file has many benefits over a json file
await DiscordLevelingSystem.is_in_database(member: Union[Member, int], guild=None) -> bool
- A quick check to see if a member is in the database. This is not guild specific although it can be if
guild
is specified
- A quick check to see if a member is in the database. This is not guild specific although it can be if
await DiscordLevelingSystem.next_level_up(member: Member) -> int
- Get the amount of XP needed for the specified member to level up
await DiscordLevelingSystem.raw_database_contents(guild=None) -> List[tuple]
- Returns everything in the database. Can specify which guild information will be extracted
await DiscordLevelingSystem.refresh_names(guild: Guild) -> int
- Update names inside the database. This does not add anything new. It simply verifies if the name in the database matches their current name, and if they don't match, update the database name
await DiscordLevelingSystem.remove_from_database(member: Union[Member, int], guild=None) -> bool
- Remove a member from the database. This is not guild specific although it can be if
guild
is specified
- Remove a member from the database. This is not guild specific although it can be if
await DiscordLevelingSystem.remove_xp(member: Member, amount: int)
- Remove XP from a member. This also changes their level so it matches the associated XP
await DiscordLevelingSystem.reset_everyone(guild: Union[Guild, None], *, intentional=False)
- Sets EVERYONES XP, total XP, and level to zero in the database. Can specify which guild to reset
await DiscordLevelingSystem.reset_member(member: Member)
- Sets the members XP, total XP, and level to zero
await DiscordLevelingSystem.set_level(member: Member, level: int)
- Sets the level for the member. This also changes their total XP so it matches the associated level
await DiscordLevelingSystem.sql_query_get(sql: str, parameters=None, fetch='ALL') -> Union[List[tuple], tuple]
- Query and return something from the database using SQL. The following columns are apart of the "leaderboard" table: guild_id, member_id, member_name, member_level, member_xp, member_total_xp
await DiscordLevelingSystem.switch_connection(path: str)
- Connect to a different leveling system database file
DiscordLevelingSystem.transfer(old: str, new: str, guild_id: int)
- static method Transfer the database records from a database file created from v0.0.1 to a blank database file created using v0.0.2+. If you were already using a v0.0.2+ database file, there's no need to use this method
await DiscordLevelingSystem.wipe_database(guild=None, *, intentional=False)
- Delete EVERYTHING from the database. If
guild
is specified, only the information related to that guild will be deleted
- Delete EVERYTHING from the database. If
Migrating from v0.0.1 to v0.0.2+
Click to show details
This library was not originally designed with the use of multiple servers in mind, so all the data you might have currently (your database file was created in v0.0.1
) should be from a single server. With v0.0.2
, the structure of the database file was changed to accommodate this fix. That means if you are currently using a v0.0.1
database file and update to v0.0.2+
, a vast majority of the library will be broken. To avoid this, you need to transfer all your v0.0.1
database file records to a v0.0.2+
database file. This can be done using the transfer
method.
- Associated static method
DiscordLevelingSystem.transfer(old: str, new: str, guild_id: int)
Parameters
old
(str
) The path of thev0.0.1
database filenew
(str
) The path of thev0.0.2+
database file (a brand new file from usingDiscordLevelingSystem.create_database_file(path: str)
)guild_id
(int
) ID of the guild that was originally used with this library
from discordLevelingSystem import DiscordLevelingSystem
old = r'C:\Users\Defxult\Documents\DiscordLevelingSystem.db'
new = r'C:\Users\Defxult\Desktop\DiscordLevelingSystem.db'
DiscordLevelingSystem.transfer(old, new, guild_id=850809412011950121)
Inserting your own leveling system information
Click to show details
Insert the records from your leveling system into this one. A lot of leveling system tutorials out there use json files to store information. Although it might work, it is insufficient because json files are not made to act as a database. Using a database file has many benefits over a json file. If you previously watched a tutorial for your leveling system and would like to import your records over to use with this library, you can do so with the below method.
- Associated static method
await DiscordLevelingSystem.insert(bot: Union[Bot, AutoShardedBot], guild_id: int, users: Dict[int, int], using: str, overwrite=False, show_results=True)
Parameters
-
bot
(Union[discord.ext.commands.Bot, discord.ext.commands.AutoShardedBot]
) Your bot instance variable -
guild_id
(int
) ID of the guild that you used your leveling system with -
users
(Dict[int, int]
) This is the information that will be added to the database. The keys are user ID's, and the values are the users total XP or level. Note: This library only uses levels 0-100 and XP 0-1899250. If any number in this dict are over the levels/XP threshold, it is implicitly set back to this libraries maximum value -
using
(str
) What structure your leveling system used. Options: "xp" or "levels". Some leveling systems give users only XP and they are ranked up based on that XP value. Others use a combination of levels and XP. If all the values in theusers
dict are based on XP, set this to "xp". If they are based on a users level, set this to "levels" -
overwrite
(bool
) If a user you've specified in theusers
dict already has a record in the database, overwrite their current record with the one your inserting -
show_results
(bool
) Print the results for how many of theusers
were successfully added to the database file. If any are unsuccessful, their ID along with the value you provided will also be shown
NOTE: If the users you've provided in the
users
dict is not currently in the guild (guild_id
), their information will not be inserted. If you'd like, you can manually add those records with methodDiscordLevelingSystem.add_record()
, but that is discouraged because it is better to discard information that is no longer in use (the user is no longer in the guild)
# leveling_system.json
[
{
"5748392849348934" : {
"xp" : 373,
"level" : 4
}
},
{
"89283659820948923" : {
"xp" : 23,
"level" : 1
}
}
]
# bot.py
import json
from discord.ext import commands
from discordLevelingSystem import DiscordLevelingSystem
bot = commands.Bot(...)
lvl = DiscordLevelingSystem(...)
lvl.connect_to_database_file(...)
def json_to_dict() -> dict:
with open('leveling_system.json') as fp:
data = json.load(fp)
formatted: Dict[int, int] = ... # format the data so all keys and values are associated with the user ID and level
"""
In the end, the formatted dict should look like so:
formatted = {
5748392849348934 : 4,
89283659820948923 : 1
}
"""
return formatted
@bot.command()
async def insert(ctx):
await lvl.insert(ctx.bot, guild_id=12345678901234, users=json_to_dict(), using='levels')
bot.run(...)
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