Didactical implementation of PONG as an online multiplayer game, aimed at exemplifying distributed systems
Project description
DPongPy
Didactical implementation of PONG as an online multiplayer game, aimed at exemplifying distributed systems.
Relevant features
- Supports offline game (1-4 players, no AI)
- No points, no winner, just 1-4 paddles and a ball
- Supports online game (1-4 players, no AI) via UDP
How to install
pip install dpongpy
How to play
Run python -m dpongpy --help
to see the available options.
Two modes are available:
local
for playing offline (all players sharing the same keyboard)centralised
for online (all players connecting to a central server)
When in centralised
mode, the server must be started first, and the clients must connect to it.
In this case, the server is called coordinator
, and the clients are called terminal
s.
You should start the coordinator first, and then the terminals.
The coordinator
instance of dpongpy
shall keep track of the game state and update it according to the inputs coming from the terminal
instances.
When a coordinator
is started, no window is shown, yet logs may be printed on the console.
When a terminal
is started, a window is shown, and the game can be played (provided that the coordinator
is running).
Terminals may observe that the ball is reset to the central position whenever a player joins or leaves the game.
When in local
mode, the game will include, by default, 2 paddles and the ball.
Users may specify which and how many paddles to include in their game via the --size
option (-s
).
After the --side
option, you shall specify the side of the paddle (i.e. left
, right
, up
, or down
).
You should also specify which key mappings to use for each paddle, via the --keys
option (-k
).
Available key mappings are wasd
, ijkl
, arrows
, and numpad
.
You should specify the key mapping for each paddle, in the order they were specified via the --side
option.
Therefore, default options are: -s left -k wasd -s right -k arrows
.
When in centralised
mode, it is up to terminal
s to choose their paddle and the corresponding key mapping.
This is done, once again, via the --side
and --keys
options.
In this case, however, there is no default choice, and the user must specify the side and key mapping of the paddle they want to control.
Project structure
Overview:
<root directory>
├── CHANGELOG.md # Changelog for the last stable release
├── dpongpy # Main package
│ ├── __init__.py # Main module: here we implement the game loop business logic for the local game
│ ├── __main__.py # Main module's entry point: this is where argument parsing occurs
│ ├── log.py # Logging utilities
│ ├── model.py # Model module: here we define classes for Pong-related domain entities (paddle, ball, game)
│ ├── controller # Controller package
│ │ ├── __init__.py # Controller module: here we define interfaces for input and event handlers
│ │ └── local.py # Local controller module: here we implement the afore mentioned interfaces in a non-distributed way
│ ├── view.py # View module: here we define the game rendering logic
│ └── remote # Remote package
│ ├── __init__.py # Remote module: here we define interfaces for remote communication (client, server, address) in a protocol-agnostic way
│ ├── udp.py # UDP module: here we implement the afore mentioned interfaces in a UDP-specific way
│ ├── presentation.py # Presentation module: facilities for (de)serializing Pong-related domain entities
│ └── centralised # Centralised package
│ └── __init__.py # Centralised module: here we re-define the game loop business logic to work as either centralised server or a terminal client
├── LICENSE # License file
├── package.json # NPM package file (for semantic-release)
├── package-lock.json # NPM package lock file (for semantic-release)
├── poetry.lock # Poetry lock file for fixing Python dependencies
├── poetry.toml # Poetry configuration file
├── pyproject.toml # Project metadata definition, compliant to the Poetry standard
├── README.md
├── release.config.js # semantic-release configuration file (for release on PyPI)
├── renovate.json # Renovate configuration file (for automatic dependency updates)
├── requirements.txt # Use this to automatically install Poetry dependencies, then run `poetry install` to actually install the project dependencies
└── tests # Unit tests of the project: the file names are self-explanatory
├── test_model.py
├── test_presentation.py
└── test_udp.py
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