Dynamic, composable dpymenus for use with the discord.py library.
Project description
Discord Menus
dpymenus
is an add-on for the discord.py
library that lets your quickly build stateful
menus that respond to chat input within the Discord client.
Installation
pip install dpymenus
Usage
First, you must instantiate a new Menu. You must pass in a reference to your bot client and the message context. In addition, you must build a list of Page objects.
Page creation is simple:
new_page = Page('page_1', embed, func)
new_page2 = Page('page_2', embed2, func2)
The page name is a string and can be anything you want. The embed should point to a Discord Embed object. The func should point to a function or method which will handle validation and other features you want your menu to accomodate.
In addition, optional 'capture fields' can be named for more advanced menus that need to store many user input variables (eg. storing a user name and favorite color for storage in a DB later).
Capture fields can be declared with a dictionary:
captures = {'username': None, 'favorite_color': None}
Finally, you can create our menu object:
menu = Menu(self.client, ctx, pages=[new_page, new_page2], capture_fields=captures)
Once that is done, you simply call the run()
method on our new Menu object:
await menu.run()
...and you're (mostly) finished! A menu loop will spawn and handle user input when the command is called until it times out or is cancelled by the user.
Your function or method references inside the pages should include a 'final' page where the
function is None
. When the final page in your pages list is displayed, the menu will call a
close method and end the loop.
Your function or method reference should call the menu.next_page()
method whenever it has
successfully handled input. next_page()
also takes 2 optional arguments:
specific_page
: jumps to a specific page by name. Useful for edit options or non-linear menus.
quiet_output
: prevents the page from displaying its embed when called.
Example
This is an example of a simple cog that confirms if you want to send the 'ping' or not.
import discord
from discord.ext import commands
from discord.colour import Colour
from dpymenus.menu import Menu
from dpymenus.page import Page
class Ping(commands.Cog):
def __init__(self, client: commands.Bot):
self.client = client
@commands.command()
async def ping(self, ctx: commands.Context) -> None:
confirm_embed = discord.Embed(title=f'Ping Menu',
description=f'Are you absolutely sure you want to send a ping command?\n\n'
'Type `yes` if you are sure.\nType `quit` to cancel this menu.',
color=Colour.red())
complete_embed = discord.Embed(title='Ping Menu',
description='Pong!',
color=Colour.green())
menu = Menu(self.client, ctx, pages=[Page('confirm', confirm_embed, self.confirm),
Page('complete', complete_embed, None)])
await menu.run()
@staticmethod
async def confirm(m: Menu) -> None:
if m.input_message.content in m.generic_confirm:
await m.next_page()
def setup(client: commands.Bot):
client.add_cog(Ping(client))
Generic Input Matching
The Menu class contains several generic values ready for matching against user input. These values
are generally universal, but should you wish to override them with your own values, there is a
class method called override_generic_values(value_type, replacement)
that can be called anywhere
in your code to replace them completely.
value_type
is one of three strings: 'confirm'
, 'deny'
, or 'quit'
.
replacement
is a tuple of strings containing your new values.
The defaults are:
generic_confirm = ('y', 'yes', 'ok', 'k', 'kk', 'ready', 'rdy', 'r', 'confirm', 'okay')
generic_deny = ('n', 'no', 'deny', 'negative', 'back', 'return')
generic_quit = ('e', 'exit', 'q', 'quit', 'stop', 'x', 'cancel', 'c')
Todo
- Allow user to replace the Discord Colour class with their own class or file.
- Clean up and rewrite doc strings.
- Flesh out Exception handling.
- Add examples for complex / non-linear menus.
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