Dragon City Utils, a collection of tools and utilities for managing static assets and performing calculations related to the Dragon City game.
Project description
dragon-city-utils
Welcome to the documentation of Dragon City Utils, a collection of tools and utilities for managing static assets and performing calculations related to the game Dragon City. Below, you'll find detailed explanations and code snippets for various functionalities.
Static Files
Sprites
Dragon Sprite
You can download a dragon sprite using the following code:
from dcutils.static.sprites import DragonSprite
dragon_sprite = DragonSprite(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1",
image_quality = 2
)
dragon_sprite.download(output="dragon_nature_sprite.png")
Dragon Thumb
To download a dragon thumb:
from dcutils.static.sprites import DragonThumb
dragon_thumb = DragonThumb(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1"
)
dragon_thumb.download(output="dragon_nature_thumb.png")
Animations
Dragon Animation (Flash Animation)
To download a dragon flash animation:
from dcutils.static.animations import DragonFlashAnimation
dragon_flash_animation = DragonFlashAnimation(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1"
)
dragon_flash_animation.download(output="dragon_nature_flash_animation.swf")
Dragon Animation (Spine Animation)
To download a dragon spine animation:
from dcutils.static.animations import DragonSpineAnimation
dragon_spine_animation = DragonSpineAnimation(
image_name = "1000_dragon_nature",
phase = 3,
skin = 1
)
dragon_spine_animation.download(output="dragon_spine_animation.zip")
Island Packages
To download an island package:
from dcutils.static.islands import IslandPackage
island_package = IslandPackage(uri = "/mobile/ui/heroicraces_islands/hr_71_heroicorigins.zip")
island_package.download(output = "island_package.zip")
Sounds
Music
To download music:
from dcutils.static.sounds import GeneralMusic
music = GeneralMusic(music_name = "531_dc_party_planning_island")
music.download(output = "531_dc_party_planning_island.mp3")
Tools
Calculators
Calculate Element Strengths
from dcutils.tools.calculators import calculate_strongs
strongs = calculate_strongs(elements = ["terra", "flame"])
Output:
['electric', 'flame', 'nature', 'ice']
Calculate Element Weaknesses
from dcutils.tools.calculators import calculate_weaknesses
weaknesses = calculate_weaknesses(first_element="terra")
Output:
['metal', 'war']
Calculate Orb Recall Gain
from dcutils.tools.calculators import calculate_orb_recall_gain
orb_recall_gain = calculate_orb_recall_gain(dragon_level = 15, dragon_stars = 2)
Output:
389
Calculate Attack Damage
You can calculate attack damage using the calculate_attack_damage
function.
from dcutils.tools.calculators.dragon import calculate_attack_damage
damage_info = calculate_attack_damage(
category = 1,
level = 50,
attack_power= 1000,
rank_class = 3,
stars = 2
)
Calculate
You can calculate dragon status using the calculate_status
function.
from dcutils.tools.calculators.dragon import calculate_status
status_info = calculate_status(
category = 1,
rarity = "R",
level = 50,
rank_class = 3,
stars = 2,
hp_runes = 5,
damage_runes = 3,
with_tower_bonus = True,
extra_hp_multiplier= 0.1,
extra_damage_multiplier = 0.05
)
AI (Artificial Intelligence)
Elements Detector
from dcutils.tools.ai.elements_detector import ElementsDetectorAI
elements_detector = ElementsDetectorAI()
elements_result = elements_detector.detect(image_path = "ui_3110_dragon_hoardereternal_1@2x.png", limit = 4)
Output:
[{'element': 'ice', 'confidence_score': 0.4871271550655365}, {'element': 'nature', 'confidence_score': 0.296091228723526}, {'element': 'flame', 'confidence_score': 0.16774502396583557}, {'element': 'sea', 'confidence_score': 0.03868602588772774}]
Phase Detector
from dcutils.tools.ai.phase_detector import PhaseDetectorAI
phase_detector = PhaseDetectorAI()
phase_result = phase_detector.detect(image_path="ui_3110_dragon_hoardereternal_1@2x.png")
Output:
{'phase': 'baby', 'confidence_score': 0.9999938011169434}
URL Parser
Dragon URL Parser
You can parse various information from Dragon URLs:
from dcutils.tools.url_parser.dragon import DragonUrlParser
# Example URLs
url_flash_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/assets/sprites/1000_dragon_nature_skin1_3.swf"
url_spine_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/engine/version_1_1/dragons/1000_dragon_nature_3/1000_dragon_nature_skin1_3_HD_tweened_dxt5.zip"
url_sprite = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png"
url_thumb = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png"
# Parse from URLs
result_flash_animation = DragonUrlParser.from_flash_animation(url_flash_animation)
result_spine_animation = DragonUrlParser.from_spine_animation(url_spine_animation)
result_sprite = DragonUrlParser.from_sprite(url_sprite)
result_thumb = DragonUrlParser.from_thumb(url_thumb)
# Get specific information
dragon_id = DragonUrlParser.get_id(url_thumb)
image_name = DragonUrlParser.get_image_name(url_thumb)
image_quality = DragonUrlParser.get_image_quality(url_sprite)
phase = DragonUrlParser.get_phase(url_sprite)
skin = DragonUrlParser.get_skin(url_sprite)
Each function returns relevant information parsed from the given Dragon URL.
Feel free to explore these functionalities and integrate them into your projects!
Localization
The Localization
class allows you to handle localization data efficiently. You can load localization from files, fetch it from an endpoint, and perform various operations on the data.
from dcutils.static.localization import Localization
# Example usage
loc = Localization(language = "en")
print(loc)
Methods
load_file
Load localization data from a file.
loc = Localization.load_file(file_path = "localization.json")
load_compressed_file
Load compressed localization data from a file.
loc = Localization.load_compressed_file(file_path = "localization.gz")
fetch
Fetch localization data from an endpoint.
loc_data = Localization.fetch(language = "en")
get_value_from_key
Get the value from a key in the localization data.
value = loc.get_value_from_key("key_name")
get_key_from_value
Get the key from a value in the localization data.
key = loc.get_key_from_value("value_name")
get_dragon_name
Get the name of a dragon based on its ID.
name = loc.get_dragon_name(id = 1000)
get_dragon_description
Get the description of a dragon based on its ID.
description = loc.get_dragon_description(id = 1000)
get_attack_name
Get the name of an attack based on its ID.
name = loc.get_attack_name(id = 1)
get_skill_name
Get the name of a skill based on its ID.
name = loc.get_skill_name(id = 1)
get_skill_description
Get the description of a skill based on its ID.
description = loc.get_skill_description(id = 1)
search_keys
Search for keys containing a specific query.
keys = loc.search_keys(query = "search_query")
search_values
Search for values containing a specific query.
values = loc.search_values(query = "search_query")
compare
Compare the current localization data with old localization data.
comparison = loc.compare(old_localization = old_loc)
Properties
list
Get the localization data as a list.
loc_list = loc.list
dict
Get the localization data as a dictionary.
loc_dict = loc.dict
Feel free to explore these functionalities and integrate them into your projects!
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