Utilities and tools for things related to Dragon City
Project description
Soon to be documented, enjoy for now and install to discover the tools
Download static files
Sprites
Dragon sprite
from dcutils.static.sprites import DragonSprite
dragon_sprite = DragonSprite(
image_name="1000_dragon_nature",
phase=3,
skin=1,
image_quality=2
)
dragon_sprite.download(output="dragon_nature_sprite.png")
Dragon thumb
from dcutils.static.sprites import DragonThumb
dragon_thumb = DragonThumb(
image_name="1000_dragon_nature",
phase=3,
skin=1
)
dragon_thumb.download(output="dragon_nature_thumb.png")
Animations
Dragon Animation (Flash Animation)
from dcutils.static.animations import DragonSpineAnimation
dragon_flash_animation = DragonFlashAnimation(
image_name="1000_dragon_nature",
phase=3,
skin=1
)
dragon_flash_animation.download(output="dragon_nature_flash_animation.swf")
Dragon Animation (Spine Animation)
from dcutils.static.animations import DragonSpineAnimation
dragon_spine_animation = DragonSpineAnimation(
image_name="1000_dragon_nature",
phase=3,
skin=1
)
dragon_spine_animation.download(output="dragon_spine_animation.zip")
Island packages
from dcutils.static.islands import IslandPackage
island_package = IslandPackage(uri="/mobile/ui/heroicraces_islands/hr_71_heroicorigins.zip")
island_package.download(output="island_package.zip")
Sounds
Musics
from dcutils.static.sounds import GeneralMusic
music = GeneralMusic(music_name="531_dc_party_planning_island")
music.download(output="531_dc_party_planning_island.mp3")
Tools
Calculators
Calculate elements strongs
from dcutils.tools.calculators import calculate_strongs
strongs = calculate_strongs(elements=["terra", "flame"])
Output:
['electric', 'flame', 'nature', 'ice']
Calculate elements weaknesses
from dcutils.tools.calculators import calculate_weaknesses
weaknesses = calculate_weaknesses(first_element="terra")
Output:
['metal', 'war']
Calculate orb recall gain
from dcutils.tools.calculators import calculate_orb_recall_gain
orb_recall_gain = calculate_orb_recall_gain(dragon_level=15, dragon_stars=2)
Output:
389
AI (Artificial Intelligence)
Elements detector
from dcutils.tools.ai.elements_detector import ElementsDetectorAI
elements_detector = ElementsDetectorAI()
elements_result = elements_detector.detect(image_path="ui_3110_dragon_hoardereternal_1@2x.png", limit=4)
Output:
[{'element': 'ice', 'confidence_score': 0.4871271550655365}, {'element': 'nature', 'confidence_score': 0.296091228723526}, {'element': 'flame', 'confidence_score': 0.16774502396583557}, {'element': 'sea', 'confidence_score': 0.03868602588772774}]
Phase detector
from dcutils.tools.ai.phase_detector import PhaseDetectorAI
phase_detector = PhaseDetectorAI()
phase_result = phase_detector.detect(image_path="ui_3110_dragon_hoardereternal_1@2x.png")
Output:
{'phase': 'baby', 'confidence_score': 0.9999938011169434}
Url parser
From flash animation
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.from_flash_animation("https://dci-static-s1.socialpointgames.com/static/dragoncity/assets/sprites/1000_dragon_nature_skin1_3.swf")
Output:
{'id': 1000, 'image_name': '1000_dragon_nature', 'phase': 3, 'skin': 'skin1'}
From spine atimation
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.fromspine_animation(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/engine/version_1_1/dragons/1000_dragon_nature_3/1000_dragon_nature_skin1_3_HD_tweened_dxt5.zip")
Output:
{'id': 1000, 'image_name': '1000_dragon_nature', 'phase': 3, 'skin': 'skin1'}
From sprite
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.from_sprite(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png")
Output:
{'id': 1000, 'image_name': '1000_dragon_nature', 'phase': 3, 'skin': 'skin1', 'image_qualitity': '@2x'}
From thumb
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.from_thumb(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png")
Output:
{'id': 1000, 'image_name': '1000_dragon_nature', 'phase': 3, 'skin': 'skin1'}
Get id from anyone
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.get_id(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png")
Output:
1000
Get image name from anyone
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.get_image_name(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png")
Output:
1000_dragon_nature
Get image qualitity from anyone
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.get_image_qualitity(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png")
Output:
@2x
Get phase from anyone
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.get_phase(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png")
Output:
3
Get skin from anyone
from dcutils.tools.url_parser.dragon import DragonUrlParser
result = DragonUrlParser.get_skin(url="https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png")
Output:
skin1
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