A zero-boilerplate canvas drawing framework for Python 3, based on Pygame.
Project description
A zero-boilerplate canvas drawing framework for Python 3, based on Pygame.
Some examples
Here’s some of the neat stuff you can do:
# import all from drawzero import * # simple shapes fill('#12bbae') line('red', (400, 400), (800, 800)) circle('yellow', (500, 560), 200) filled_circle('brown', (500, 500), 20) text('red', 'Hello, world!', (300, 200), 72) rect('blue', (200, 600), 100, 100) filled_rect('orange', (400, 600), 100, 100) polygon('white', [(20, 200), (100, 240), (40, 160)]) filled_polygon('burlywood', 200, 400, 130, 304, 20, 342, 20, 458, 130, 496, )
Animation
Animations are also straightforward:
from drawzero import * from math import sin, cos, pi earth_orbit = 400 earth_radius = 30 earth_rot_step = 2 * pi / 360 moon_orbit = 100 moon_radius = 10 moon_rot_step = 2 * pi / 60 i = 0 while True: i += 1 e_x = 500 + earth_orbit * cos(earth_rot_step * i) e_y = 500 + earth_orbit * sin(earth_rot_step * i) m_x = e_x + moon_orbit * cos(moon_rot_step * i) m_y = e_y + moon_orbit * sin(moon_rot_step * i) clear() filled_circle(C.red, (500, 500), 100) filled_circle(C.blue, (e_x, e_y), earth_radius) filled_circle(C.yellow, (m_x, m_y), moon_radius) tick()
Transparency
Transparency is also straightforward via alpha or RGBA:
from drawzero import * clear() fill(C.black) filled_circle('red', (100, 100), 20) filled_circle('blue', (100, 110), 22, alpha=100) circle('red', (100, 100), 50, line_width=10) circle((0, 255, 0, 50), (100, 110), 50, line_width=10) filled_rect(C.aquamarine, (200, 100), 100, 40) filled_rect(C.darkmagenta, (210, 110), 100, 40, alpha=80) rect(C.darkgoldenrod, (180, 90), 200, 80, line_width=10) rect(C.hotpink, (190, 90), 200, 90, alpha=180, line_width=10) line('red', 600, 400, 600, 990) image('cat.png', (500, 500)) image('cat.png', (500, 800), width=200, alpha=128) image('cat.png', (550, 850), width=200, alpha=128) polygon('yellow', [(20, 300), (100, 340), (40, 260)], line_width=20) polygon((0, 0, 255, 200), [(20, 300), (100, 340), (40, 260)], line_width=15) polygon('red', [(20, 300), (100, 340), (40, 260)]) filled_polygon('burlywood', 200, 600, 130, 504, 20, 542, 20, 658, 130, 696) filled_polygon(C.hotpink, 200, 700, 130, 604, 20, 642, 20, 758, 130, 796, alpha=100) line(C.green, (700, 100), (800, 200)) line(C.green, (710, 100), (810, 200), line_width=5) line(C.red, (820, 100), (720, 200), line_width=10, alpha=50) line(C.blue, (830, 100), (730, 200), line_width=10, alpha=128)
Keyboard and mouse events
Process keyboard events in two ways: check if key is pressed via get_keys_pressed() or run throw keysdown or keysup events:
from drawzero import * upper_text = 'Typed: ' SIZE = 20 x = y = 500 - SIZE // 2 while True: # Mouse buttons events if mousebuttonsdown: x, y = mousebuttonsdown[0].pos # Keys which are still pressed keys = get_keys_pressed() if keys[K.UP] or keys[K.w]: y -= 5 if keys[K.DOWN] or keys[K.s]: y += 5 if keys[K.LEFT] or keys[K.a]: x -= 5 if keys[K.RIGHT] or keys[K.d]: x += 5 # Keyboard events for ev in keysdown: if ev.unicode: upper_text += ev.unicode # Redraw everything clear() filled_rect(C.red, x, y, SIZE, SIZE) text(C.white, upper_text, (100, 5)) filled_circle(C.yellow, mouse_pos(), 3) tick()
Installation
In a Terminal window, type:
pip install drawzero --upgrade --user
Or run the following program:
import os, sys python = sys.executable user = '--user' if 'venv' not in python else '' cmd = f'"{python}" -m pip install drawzero --upgrade {user}' print(cmd) os.system(cmd)
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