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Simple Python tools for exploring dice outcomes and other finite discrete probabilities

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Copyright and other protections apply. Please see the accompanying LICENSE file for rights and restrictions governing use of this software. All rights not expressly waived or licensed are reserved. If that file is missing or appears to be modified from its original, then please contact the author before viewing or using this software in any capacity.

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dyce – simple Python tools for exploring dice outcomes and other finite discrete probabilities

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dyce is a pure-Python library for modeling arbitrarily complex dice mechanics. It strives for compact expression and efficient computation, especially for the most common cases. Its primary applications:

  1. Computing finite discrete probability distributions for:
    • Game designers who want to understand or experiment with various dice mechanics and interactions;
    • Players (including game masters) who may be curious about in-game probabilities; and
    • Tool authors who serve those game designers or players.
  2. Generating transparent, weighted random rolls for:
    • Software developers who want to enable flexible dice mechanic resolution in their gaming environments such as chat servers or virtual tabletops (VTTs).

Beyond those audiences, it may be useful to anyone interested in exploring finite discrete probabilities but not in developing all the low-level math bits from scratch.

dyce is designed to be immediately and broadly useful with minimal additional investment beyond basic knowledge of Python. While not as compact as a dedicated grammar, dyce’s Python-based primitives are quite sufficient, and often more expressive. Those familiar with various game notations should be able to adapt quickly. If you’re looking at something on which to build your own grammar or interface, dyce can serve you well.

dyce should be able to replicate or replace most other dice probability modeling tools. It strives to be fully documented and relies heavily on examples to develop understanding.

dyce is licensed under the MIT License. See the accompanying LICENSE file for details. Non-experimental features should be considered stable (but an unquenchable thirst to increase performance remains). See the release notes for a summary of version-to-version changes. Source code is available on GitHub.

If you find it lacking in any way, please don’t hesitate to bring it to my attention.

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A taste

dyce provides several core primitives. H objects represent histograms for modeling finite discrete outcomes, like individual dice. P objects represent pools (ordered sequences) of histograms. R objects (covered elsewhere) represent nodes in arbitrary roller trees useful for translating from proprietary grammars and generating weighted random rolls that “show their work” without the overhead of enumeration. All support a variety of operations.

>>> from dyce import H
>>> d6 = H(6)  # a standard six-sided die
>>> 2@d6 * 3 - 4  # 2d6 × 3 - 4
H({2: 1, 5: 2, 8: 3, 11: 4, 14: 5, 17: 6, 20: 5, 23: 4, 26: 3, 29: 2, 32: 1})
>>> d6.lt(d6)  # how often a first six-sided die shows a face less than a second
H({False: 21, True: 15})
>>> abs(d6 - d6)  # subtract the least of two six-sided dice from the greatest
H({0: 6, 1: 10, 2: 8, 3: 6, 4: 4, 5: 2})
>>> from dyce import P
>>> p_2d6 = 2@P(d6)  # a pool of two six-sided dice
>>> p_2d6.h()  # pools can be collapsed into histograms
H({2: 1, 3: 2, 4: 3, 5: 4, 6: 5, 7: 6, 8: 5, 9: 4, 10: 3, 11: 2, 12: 1})
>>> p_2d6 == 2@d6  # pools and histograms are comparable
True

By providing an optional argument to the P.h method, one can “take” individual dice from pools, ordered least to greatest. (The H.format method provides rudimentary visualization for convenience.)

>>> p_2d6.h(0)  # take the lowest die of 2d6
H({1: 11, 2: 9, 3: 7, 4: 5, 5: 3, 6: 1})
>>> print(p_2d6.h(0).format(width=65))
avg |    2.53
std |    1.40
var |    1.97
  1 |  30.56% |###############
  2 |  25.00% |############
  3 |  19.44% |#########
  4 |  13.89% |######
  5 |   8.33% |####
  6 |   2.78% |#
>>> p_2d6.h(-1)  # take the highest die of 2d6
H({1: 1, 2: 3, 3: 5, 4: 7, 5: 9, 6: 11})
>>> print(p_2d6.h(-1).format(width=65))
avg |    4.47
std |    1.40
var |    1.97
  1 |   2.78% |#
  2 |   8.33% |####
  3 |  13.89% |######
  4 |  19.44% |#########
  5 |  25.00% |############
  6 |  30.56% |###############

H objects provide a distribution method and a distribution_xy method to ease integration with plotting packages like matplotlib.

>>> import matplotlib  # doctest: +SKIP

>>> outcomes, probabilities = p_2d6.h(0).distribution_xy()
>>> matplotlib.pyplot.bar(
...   [v - 0.125 for v in outcomes],
...   probabilities,
...   alpha=0.75,
...   width=0.5,
...   label="Lowest",
... )  # doctest: +SKIP

>>> outcomes, probabilities = p_2d6.h(-1).distribution_xy()
>>> matplotlib.pyplot.bar(
...   [v + 0.125 for v in outcomes],
...   probabilities,
...   alpha=0.75,
...   width=0.5,
...   label="Highest",
... )  # doctest: +SKIP

>>> matplotlib.pyplot.legend()  # doctest: +SKIP
>>> matplotlib.pyplot.title(r"Taking the lowest or highest die of 2d6")  # doctest: +SKIP
>>> matplotlib.pyplot.show()  # doctest: +SKIP

Plot: Taking the lowest or highest die of 2d6

H objects and P objects can generate random rolls.

>>> d6 = H(6)
>>> d6.roll()  # doctest: +SKIP
4
>>> d10 = H(10) - 1
>>> p_6d10 = 6@P(d10)
>>> p_6d10.roll()  # doctest: +SKIP
(0, 1, 2, 3, 5, 7)

See the tutorials on counting and rolling, as well as the API guide for much more thorough treatments, including detailed examples.

Design philosophy

dyce is fairly low-level by design, prioritizing ergonomics and composability. It explicitly avoids stochastic simulation, but instead determines outcomes through enumeration and discrete computation. That’s a highfalutin way of saying it doesn’t guess. It knows, even if knowing is harder or more limiting. Which, if we possess a modicum of humility, it often is.

!!! quote

“It’s frightening to think that you might not know something, but more frightening to think that, by and large, the world is run by people who have faith that they know exactly what is going on.”

—Amos Tversky

Because dyce exposes Python primitives rather than defining a dedicated grammar and interpreter, one can more easily integrate it with other tools.[^1] It can be installed and run anywhere[^2], and modified as desired. On its own, dyce is completely adequate for casual tinkering. However, it really shines when used in larger contexts such as with Matplotlib or Jupyter or embedded in a special-purpose application.

[^1]:

You won’t find any lexers, parsers, or tokenizers in ``dyce``’s core, other than straight-up Python.
That being said, you can always “roll” your own (see what we did there?) and lean on ``dyce`` underneath.
It doesn’t mind.
It actually [kind of *likes* it](https://posita.github.io/dyce/0.4/rollin/).

[^2]:

Okay, maybe not _literally_ anywhere, but [you’d be surprised](https://jokejet.com/guys-i-need-a-network-specialist-with-some-python-experience-its-urgent/).
Void where prohibited.
[Certain restrictions](#requirements) apply.
[Do not taunt Happy Fun Ball](https://youtu.be/GmqeZl8OI2M).

In an intentional departure from RFC 1925, § 2.2, dyce includes some conveniences, such as minor computation optimizations (e.g., the H.lowest_terms method, various other shorthands, etc.) and formatting conveniences (e.g., the H.distribution, H.distribution_xy, and H.format methods).

Comparison to alternatives

The following is a best-effort[^3] summary of the differences between various available tools in this space. Consider exploring the applications and translations for added color.

[^3]:

I have attempted to ensure the above is reasonably accurate, but please consider [contributing an issue](https://posita.github.io/dyce/0.4/contrib/) if you observe discrepancies.
dyce
Bogosian et al.
dice_roll.py
Karonen
python-dice
Robson et al.
AnyDice
Flick
d20
Curse LLC
DnDice
“LordSembor”
dice
Clements et al.
dice-notation
Garrido
dyce
Eyk
Latest release 2021 N/A 2021 Unknown 2021 2016 2021 2021 2009
Actively maintained and documented ⚠️[^4]
Suitable as a dependency in other projects ⚠️[^5] ⚠️[^5]
Discrete outcome enumeration
Arbitrary expressions ⚠️[^6] ⚠️[^7]
Arbitrary dice definitions
Integrates with other tools ⚠️[^8] ⚠️[^8] ⚠️[^8] ⚠️[^8] ⚠️[^8]
Open source (can inspect)
Permissive licensing (can use and extend) N/A

[^4]:

Actively maintained, but sparsely documented.
The author has [expressed a desire](https://rpg.stackexchange.com/a/166663/71245) to release a more polished version.

[^5]:

Source can be downloaded and incorporated directly, but there is no packaging, versioning, or dependency tracking.

[^6]:

Callers must perform their own arithmetic and characterize results in terms of a lightweight die primitive, which may be less accessible to the novice.
That being said, the library is remarkably powerful, given its size.

[^7]:

Limited arithmetic operations are available.
The library also provides game-specific functions.

[^8]:

Results only.
Input is limited to specialized grammar.

License

dyce is licensed under the MIT License. See the included LICENSE file for details. Source code is available on GitHub.

Installation

Installation can be performed via PyPI.

% pip install dycelib
...

Alternately, you can download the source and run setup.py.

% git clone https://github.com/posita/dyce.git
...
% cd dyce
% python setup.py install
...

Requirements

dyce requires a relatively modern version of Python:

It has the following runtime dependencies:

dyce will opportunistically use the following, if available at runtime:

If you install beartype for type checking your own code, but don’t want dyce to use it (e.g., for performance reasons), you can set the DYCE_BEARTYPE environment variable to a falsy[^9] value before dyce is imported.

[^9]: I.E., one of: 0, off, f, false, and no.

See the hacking quick-start for additional development and testing dependencies.

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