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Easymunk is a easy-to-use pythonic 2d physics library

Project description

Easymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. Perfect when you need 2d physics in your game, demo or other application! It is built on top of the very capable 2d physics library Chipmunk.

Easymunk is a fork of the excellent pymunk project, but it allows itself to deviate more from the original C-library API. The goal is to explore a more Pythonic interface and tends to be easier to use and require less code to acomplish the same effects.

The first version was released in 2021, based on Pymunk 6.0. It owns greatly from Pymunk’s maturity and 10 years of active development. Easymunk is a laboratory and we hope to give back code to Pymunk upstream and collaborate with its development.

Pymunk: 2007 - 2020, Victor Blomqvist -, MIT License Easymunk: 2021, Fábio Macêdo Mendes -, MIT License


In the normal case Easymunk can be installed from PyPI with pip:

> pip install easymunk-physics

It has a few dependencies that are installed automatically.


Quick code example:

import easymunk as mk       # Import easymunk.

space = mk.Space(           # Create a Space which contain the simulation
    gravity=(0, -10),       # setting its gravity

body = space.create_box(    # Create a Body with mass, moment,
    shape=(10, 20),         # position and shape.

while True:                 # Infinite loop simulation
    space.step(0.01)        # Step the simulation one step forward
    space.debug_draw()      # Print the state of the simulation

For more detailed and advanced examples, take a look at the included demos (in examples/).

Examples are not included if you install with pip install easymunk. Instead you need to download the source archive ( Download available from


The source distribution of Easymunk ships with a number of demos of different simulations in the examples directory, and it also contains the full documentation including API reference.

You can also find the full documentation including examples and API reference on the Easymunk homepage,

The Easymunk Vision

Make 2d physics easy to include in your game

It is (or is striving to be):

  • Easy to use - It should be easy to use, no complicated code should be needed to add physics to your game or program.

  • “Pythonic” - It should not be visible that a c-library (Chipmunk) is in the bottom, it should feel like a Python library (no strange naming, no memory handling and more)

  • Simple to build & install - You shouldn’t need to have a zillion of libraries installed to make it install, or do a lot of command line tricks.

  • Multi-platform - Should work on both Windows, *nix and OSX.

  • Non-intrusive - It should not put restrictions on how you structure your program and not force you to use a special game loop, it should be possible to use with other libraries like Pygame and Pyglet.

Contact & Support



You can ask questions/browse old ones at Stackoverflow, just look for the Easymunk tag.

Issue Tracker

Please use the issue tracker at github to report any issues you find:

Regardless of the method you use I will try to answer your questions as soon as I see them. (And if you ask on SO other people might help as well!)

Dependencies / Requirements

Basically Easymunk have been made to be as easy to install and distribute as possible, usually pip install easymunk-physics will take care of everything for you.

  • Python (Runs on CPython 3.8 and later)

  • Chipmunk (Compiled library already included on common platforms)

  • CFFI (will be installed automatically by Pip)

  • Setuptools (should be included with Pip)

  • GCC and friends (optional, you need it to compile Easymunk from source. On windows Visual Studio is required to compile)

  • Pygame (optional, you need it to run the Pygame based demos)

  • Pyglet (optional, you need it to run the Pyglet based demos)

  • Pyxel (optional, you need it to run the Pyxel based demos)

  • Streamlit (optional, you need it to run the streamlit based demos)

  • Matplotlib & Jupyter Notebook (optional, you need it to run the Matplotlib based demos)

  • Sphinx & aafigure & sphinx_autodoc_typehints (optional, you need it to build documentation)

Install from source / Chipmunk Compilation

This section is only required in case you do not install easymunk from the prebuild binary wheels (normally if you do not use pip install or you are on a uncommon platform).

Easymunk is built on top of the c library Chipmunk. It uses CFFI to interface with the Chipmunk library file. Because of this Chipmunk has to be compiled together with Easymunk as an extension module.

There are basically two options, either building it automatically as part of installation using for example Pip:

> pip install

And Pip even accepts URL arguments, which can be used to fetch directly a commit or the latest version in main:

> pip install

If you want to contribute to this project or simply want to study Easymunk’s code, it is recommended to clone the git repository and build from there:

> git clone

After cloning, initialize the repository with git submodules:

> cd easymunk
> git submodule update --init --recursive

This will download the Chipmunk2D source tree, which is necessary to compile the C-extension module used by easymunk. Now that the source code is available, build the extension module with:

> python build_ext

Finally, install it with:

> python develop --user

Easymunk requires Python 3.8+.

Project details

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easymunk-physics-0.9.2.tar.gz (459.0 kB view hashes)

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