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A lightweigth message dispatcher based on SSE protocol data transfer objects format

Project description

The lightweight library for async messaging nobody expects.

Features

  • Send to one listener and broadcast
  • SSE format was adopted by design, is order to make library suitable for such kind of model
  • Sockets
  • Callbacks
  • Threading support for large data processing

Possible applications

Trivia

Library name pretends to be a tribute to the following movie https://en.wikipedia.org/wiki/Looking_for_Eric

Entities

class eric_sse.entities.AbstractChannel(stream_delay_seconds: int = 0, retry_timeout_millisedonds: int = 5)

Base class for channels.

Provides functionalities for listeners and message delivery management. SSEChannel is the default implementation

add_listener() → MessageQueueListener

Add the default listener

broadcast(msg: Message)

Enqueue a message to all listeners

deliver_next(listener_id: str) → Message

Returns next message for given listener id. Raises a NoMessagesException if queue is empty

  • Parameters: listener_id

dispatch(listener_id: str, msg: Message)

Adds a message to listener’s queue

async message_stream(listener: MessageQueueListener) → AsyncIterable[dict]

Entry point for message streamiong

In case of failure at channel resulution time, a special message with type=’%s’ is sent, and correspondant listener is stopped

register_listener(l: MessageQueueListener)

Adds a listener to channel

  • Parameters: l

class eric_sse.entities.Message(type: str, payload: dict | list | str | int | float | None = None)

Models a message

It’s just a container of information identified by a type. For validation purposes you can override MessageQueueListener.on_message

class eric_sse.entities.MessageQueueListener

Base class for listeners.

Optionally you can override on_message method if you need to inject code at message delivery time.

on_message(msg: Message) → None

Event handler. It executes whan a message is delivered to client

Prefab channels and listeners

class eric_sse.prefabs.DataProcessingChannel(stream_delay_seconds: int = 0, retry_timeout_millisedonds: int = 5)

Channel that invokes a callable in a Pool of threads

add_threaded_listener(callback: Callable, max_workers: int) → ThreadPoolListener

Adds a threaded listener

class eric_sse.prefabs.SSEChannel(stream_delay_seconds: int = 0, retry_timeout_millisedonds: int = 5)

SSE streaming channel.

See https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events#event_stream_format Currently, ‘id’ field is not supported.

class eric_sse.prefabs.ThreadPoolListener(callback: Callable, max_workers: int)

Listener intended for concurrent processing of data.

Relies on concurrent.futures.ThreadPoolExecutor. Message.MESSAGE_TYPE_CLOSED type is intended as end of stream. It should be considered as a reserved Message type

on_message(msg: Message) → None

Event handler. It executes whan a message is delivered to client

Prefab servers

class eric_sse.servers.ChannelContainer

Helper class for managment of multiple SSE channels cases of use.

class eric_sse.servers.SocketServer(file_descriptor_path: str)

An implementation of a socket server that reveives and broadcasts automatically all messages that receives

A static shortcut for starting a basic server is provided. See examples.

static start(file_descriptor_path: str)

Shortcut to start a server

Exceptions

exception eric_sse.exception.InvalidChannelException

exception eric_sse.exception.InvalidListenerException

exception eric_sse.exception.InvalidMessageFormat

exception eric_sse.exception.NoMessagesException

Raised when trying to fetch from an empty queue

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