Event editor for Breath of the Wild
Project description
EventEditor for Breath of the Wild
Setup
Install Python 3.6+ (64 bit version) and PyQt5, then run pip install eventeditor
.
Configuration
The configuration file is stored:
- On Linux or macOS: at
~/.config/eventeditor/eventeditor.ini
- On Windows: at
%APPDATA%/eventeditor/eventeditor.ini
Auto-completion
Breath of the Wild
In order to enable auto-completion for actors, actions, and queries, add:
[paths]
rom_root=/path/to/game_rom
to EventEditor's configuration file, where /path/to/game_rom
is a path such that
/path/to/game_rom/Pack/Bootup.pack/Actor/AIDef/AIDef_Game.product.sbyml
exists.
An easy, recommended way to get the required file structure without extracting every archive
is to use botwfstools.
Other games
Alternatively, JSON actor definitions can be generated under Flowchart > Export actor definition data to JSON. This will generate information for auto-completion from the currently open event flow. The first time this is run, a prompt will appear asking for where to save this information.
This action can be safely repeated in case other event flows contain actors, actions, or queries that have yet to be included in the JSON file (existing entries will not be overwritten).
Known issues
-
On Linux, if the main window view is a completely blank screen, even after opening a file, try running
QTWEBENGINE_DISABLE_SANDBOX=1 eventeditor
to start the tool. -
Unlinking events while in fork/join will break graph generation most of the time. So using that option is not recommended when fork/join events are involved.
What needs to be done
-
Timeline files (reverse engineering)
-
Collect event info from EventInfo and have a metadata file for each event flow, so that:
- EventInfo can be automatically regenerated
- All copies of an event flow can be automatically updated
-
Node order shuffling to get less crossings. This used to be a dagre.js feature but it got removed...
License
This software is licensed under the terms of the GNU General Public License, version 2 or later.
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