Event editor for Breath of the Wild
Project description
EventEditor for Breath of the Wild
Known issues
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Unlinking events while in fork/join will break graph generation most of the time. So using that option is not recommended when fork/join events are involved.
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It's quite... buggy.
What needs to be done
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Timeline files (reverse engineering)
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Collect event info from EventInfo and have a metadata file for each event flow, so that:
- EventInfo can be automatically regenerated
- All copies of an event flow can be automatically updated
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Reading valid actor actions and queries from aiprogs
- An AAMP library will need to be written or adapted from aamptool.
- For special 'actors' such as AutoPlacement and TipsSystemActor, use hardcoded action/query lists.
- Read parameters from AI definitions
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Node order shuffling to get less crossings. This used to be a dagre.js feature but it got removed...
License
This software is licensed under the terms of the GNU General Public License, version 2 or later.
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