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The 1d6 RPG backend module provides character management and interaction.

Project description

Info: http://1w6.org

The ews (“Ein Wuerfel Sytem” is german for “One Die System”) is a free rpg backend which covers char interaction and char management -> http://1w6.org.

Chars have attributes, abilities, edges/flaws, equipment and battle values (directly derived from the attributes and abilities).

Usage from command line:

  • None yet.

Examples:

  • None yet.

Use-Cases:

  • Creating Chars

    Create and print a char from a tag-string
    >>> from char import Char
    >>> tag_string = "tag:1w6.org,2008:Human"
    >>> char_from_tag = Char(source=tag_string, template=False)
    

    template=False says: Go with the name inside the stored file or (if None is avaible) in the tagstring.

    Else it would create a new name for it.

    TODO: Change the default to template=False (some checking of other libs necessary for that)
    >>> print char_from_tag
    Name: Human
    Sprache: Esperanto
    

    TODO: Create a char from a char dict.

    TODO: Print location of character file.

  • Combat

    Create two chars and let them fight one round.
    >>> char1 = Char()
    >>> char2 = Char()
    >>> print char1.wounds, char2.wounds
    [0, 0] [0, 0]
    >>> char1.fight_round(char2)
    >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
    >>> # Gives TP and wounds for Char 1 and 2
    
    Let the two chars fight a battle with the one roll battle system.
    >>> char1.fight_one_roll_battle(char2)
    >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
    >>> # Dict for char1 and for char 2
    

    TODO: Fight a whole battle with the complex battle system.

  • Attributes

    List all attributes. If the char has None, print a single space.
    >>> char1.attributes
    ' '
    
  • Skills and checks

    List all skills. If the char has None, print a single space.
    >>> char1.skills
    {'Nahkampf': {'Grundwert': 12, 'Striche': 3, 'Zahlenwert': 12}}
    
    Do a skill test (default target number is 9)
    >>> print "Do we manage to cook a nice meal?"
    Do we manage to cook a nice meal?
    >>> result = char1.check_skill("cook")
    
    Do a skill test against another target number.
    >>> print "Do we manage to cook an exceptional meal?"
    Do we manage to cook an exceptional meal?
    >>> result = char1.check_skill("cook", MW=18)
    

    TODO: Check how good we manage something.

    TODO: Check if we manage to make a roll and how good we manage it.

  • Competition (skill vs. skill and similar)

    TODO: Let two chars compete for one round.

    TODO: Let two chars do a full competition.

  • Equipment

    Get the current equipment of the char.
    >>> for i in char1.equipment: print char1.equipment[i]
    {'Stoffkleidung': {'Name': 'Stoffkleidung', 'Schutz': 1}}
    {'Waffenlos': {'Name': 'Waffenlos', 'Schaden': 1}}
    >>> # TODO: Fix to make it nicer to use.
    
    Get the current combat equipment of the char (armor and weapon).
    >>> char1.weapon
    {'Name': 'Waffenlos', 'Schaden': 1}
    >>> char1.armor
    {'Name': 'Stoffkleidung', 'Schutz': 1}
    

    TODO: Change armor and weapon (and weapon skill).

    TODO: Get the current clothes of the char.

    TODO: Change the current clothes of the char.

  • Improving Chars

    Improve a char by a 3 points at random (about the value to get for one gaming session in a hreo setting).
    >>> char1.upgrade(3)
    
    Upgrade with a weighted list of attributes and skills which could be improved additionally to known skills and attributes.
    >>> char1.upgrade(3, object=("weighted", [("attribute",  "sensitivity", 1), ("skill", "cooking", 2)]))
    
    Upgrade a specific skill or attribute.
    >>> char1.upgrade(3, object=("skill", "talking senslessly"))
    

    # TODO: Add attibute explicitely.

  • Saving Chars

    Save the changed (wounded but improved) Char as new template.

    Commented out, because this creates new files.
    >>> # char1.name = char1.amov.tagname
    >>> # char1.save()
    

    Save the changed Char as a new char and get the new tag to call it again.

    Commented out, because this creates new files.
    >>> # tagstring = char1.amov.tagstring_without_name + char1.name # The tag to call the char
    >>> # char1.save()
    >>> # char1_again = Char(source=tagstring, template=False)
    
  • Finishing Chars off :)

    And in the end: Die
    >>> char1.die()
    
Plans:
  • Change char file format: an empty dict shoulnd’t be represented by “ “ anymore, but by {} (the real yaml represenation of an empty dictionary).

Source URL (Mercurial): U{http://rpg-1d6.sf.net/hg/1d6}

PyPI URL: U{http://pypi.python.org/pypi/ews}

ews 0.1

  • created ews as rpg backend package.

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