Skip to main content

The 1d6 RPG backend module provides character management and interaction.

Project description

Info: http://1w6.org

The ews (“Ein Wuerfel Sytem” is german for “One Die System”) is a free rpg backend which covers char interaction and char management -> http://1w6.org.

Chars have attributes, abilities, edges/flaws, equipment and battle values (directly derived from the attributes and abilities).

Usage from command line:

  • None yet.

Examples:

  • None yet.

Use-Cases:

  • Creating Chars

    Create and print a char from a tag-string
    >>> from char import Char
    >>> tag_string = "tag:1w6.org,2008:Human"
    >>> char_from_tag = Char(source=tag_string, template=False)
    

    template=False says: Go with the name inside the stored file or (if None is avaible) in the tagstring.

    Else it would create a new name for it.

    TODO: Change the default to template=False (some checking of other libs necessary for that)
    >>> print char_from_tag
    Name: Human
    Sprache: Esperanto
    

    TODO: Create a char from a char dict.

    TODO: Print location of character file.

  • Combat

    Create two chars and let them fight one round.
    >>> char1 = Char()
    >>> char2 = Char()
    >>> print char1.wounds, char2.wounds
    [0, 0] [0, 0]
    >>> char1.fight_round(char2)
    >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
    >>> # Gives TP and wounds for Char 1 and 2
    
    Let the two chars fight a battle with the one roll battle system.
    >>> char1.fight_one_roll_battle(char2)
    >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
    >>> # Dict for char1 and for char 2
    

    TODO: Fight a whole battle with the complex battle system.

  • Attributes

    List all attributes. If the char has None, print a single space.
    >>> char1.attributes
    ' '
    
  • Skills and checks

    List all skills. If the char has None, print a single space.
    >>> char1.skills
    {'Nahkampf': {'Grundwert': 12, 'Striche': 3, 'Zahlenwert': 12}}
    
    Do a skill test (default target number is 9)
    >>> print "Do we manage to cook a nice meal?"
    Do we manage to cook a nice meal?
    >>> result = char1.check_skill("cook")
    
    Do a skill test against another target number.
    >>> print "Do we manage to cook an exceptional meal?"
    Do we manage to cook an exceptional meal?
    >>> result = char1.check_skill("cook", MW=18)
    

    TODO: Check how good we manage something.

    TODO: Check if we manage to make a roll and how good we manage it.

  • Competition (skill vs. skill and similar)

    TODO: Let two chars compete for one round.

    TODO: Let two chars do a full competition.

  • Equipment

    Get the current equipment of the char.
    >>> for i in char1.equipment: print char1.equipment[i]
    {'Stoffkleidung': {'Name': 'Stoffkleidung', 'Schutz': 1}}
    {'Waffenlos': {'Name': 'Waffenlos', 'Schaden': 1}}
    >>> # TODO: Fix to make it nicer to use.
    
    Get the current combat equipment of the char (armor and weapon).
    >>> char1.weapon
    {'Name': 'Waffenlos', 'Schaden': 1}
    >>> char1.armor
    {'Name': 'Stoffkleidung', 'Schutz': 1}
    

    TODO: Change armor and weapon (and weapon skill).

    TODO: Get the current clothes of the char.

    TODO: Change the current clothes of the char.

  • Improving Chars

    Improve a char by a 3 points at random (about the value to get for one gaming session in a hreo setting).
    >>> char1.upgrade(3)
    
    Upgrade with a weighted list of attributes and skills which could be improved additionally to known skills and attributes.
    >>> char1.upgrade(3, object=("weighted", [("attribute",  "sensitivity", 1), ("skill", "cooking", 2)]))
    
    Upgrade a specific skill or attribute.
    >>> char1.upgrade(3, object=("skill", "talking senslessly"))
    

    # TODO: Add attibute explicitely.

  • Saving Chars

    Save the changed (wounded but improved) Char as new template.

    Commented out, because this creates new files.
    >>> # char1.name = char1.amov.tagname
    >>> # char1.save()
    

    Save the changed Char as a new char and get the new tag to call it again.

    Commented out, because this creates new files.
    >>> # tagstring = char1.amov.tagstring_without_name + char1.name # The tag to call the char
    >>> # char1.save()
    >>> # char1_again = Char(source=tagstring, template=False)
    
  • Finishing Chars off :)

    And in the end: Die
    >>> char1.die()
    
Plans:
  • Change char file format: an empty dict shoulnd’t be represented by “ “ anymore, but by {} (the real yaml represenation of an empty dictionary).

Source URL (Mercurial): U{http://rpg-1d6.sf.net/hg/1d6}

PyPI URL: U{http://pypi.python.org/pypi/ews}

ews 0.1

  • created ews as rpg backend package.

Project details


Release history Release notifications | RSS feed

This version

0.1

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

ews-0.1.tar.gz (5.4 MB view hashes)

Uploaded Source

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page