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A pygame wrapper to simplify the library's draw functions.

Project description

Ezshapes

Ezshapes is a Pygame wrapper made to facilitate ease in making shapes and scenes.


Getting Started


All of the functions ezshapes has is held under its renderer library. Simply import the tools from ezshapes.renderer

from ezshapes.renderer import *

Making a scene is as simple as choosing the size (measured in pixels). Set up your scene and decide on the name with the setup() function.

After setup everything through ezshapes is rendered on screen per frame. Each frame is made through placing shapes in one iteration of a loop then drawing to it by using update_screen().

setup(SCREEN_HEIGHT, SCREEN_WIDTH, TITLE)

while True:

  """
  Your code here!
  """
  set_background('skyblue')

  update_screen()

Any shapes can be placed within the main loop and before the update_screen() call, which will be rendered on screen in the order they are processed. This means that two shapes in the same place can draw over one another if they overlap.

As ezshapes wraps around pygame, pygame events and such can still be checked inside of the main loop. The only thing currently inaccessible is the display surface.

All shapes accept a color, which can either be a hex digit string in the form of "#rrggbb" or an accepted color string from pygame's color dictionary.


Functions

setup(width, height, name="Flying a UFO!")

Creates the display surface for the scene with the specified width and height, can optionally include a name for the window.

Argument Type Description
width int Width of the display screen in pixels
height int Height of the display screen in pixels
name str (Optional) Display name of the window

update_screen()

Calls pygame.display.update() draws to the screen.

Argument Type Description
None -- --

set_background(color='grey70')

Fills the screen with the given color. If given an not given an invalid color or no color, defaults to gray. Highly recommended to call this function before any shapes.

Argument Type Description
color str Color to fill the screen with.

get_screen_width()

Return the width of the current display, equal to the width given to the setup() function.

Argument Type Description
None -- --
Returns Type Description
width int Width of the screen in pixels

get_screen_height()

Return the height of the current display, equal to the width given to the setup() function.

Argument Type Description
None -- --
Returns Type Description
height int Height of the screen in pixels

Shapes

rect(left, top, width, height, color)

Creates a rectangle on screen, starting from the top-left corner to the right and downwards by the width and height respectively. The rectangle is filled with one solid color, if the color is invalid it will default to gray.

Argument Type Description
left int x-coordinate for the top-left corner of the rectangle
top int y-coordinate for the top-left corner of the rectangle
width int Width of the rectangle extending right from the top-left corner
height int Height of the rectangle extending downwards from the top-left corner
color str (Optional) Solid color to fill the rectangle

ellipse(centerx, centery, width, height, color)

Creates an ellipse on screen, stretching to either side of the center with the given width and height. The ellipse is filled with one solid color, if the color is considered invalid it will default to gray.

Argument Type Description
centerx int x-coordinate for the center of the ellipse
centery int y-coordinate for the center of the ellipse
width int Width of the ellipse extending outwards from the center
height int Height of the ellipse extending outwards from the center
color str (Optional) Solid color to fill the ellipse

circle(centerx, centery, radius, color)

Creates a circle on screen, equivalent to making an ellipse with equal height and width.

Argument Type Description
centerx int x-coordinate for the center of the circle
centery int y-coordinate for the center of the circle
radius int Radius of the circle
color str (Optional) Solid color to fill the circle

triangle(p1x, p1y, p2x, p2y, p3x, p3y, color)

Creates a triangle on screen, drawn between 3 given points.

Argument Type Description
p1x int x-coordinate for the first vertex
p1y int y-coordinate for the first vertex
p2x int x-coordinate for the second vertex
p2y int y-coordinate for the second vertex
p3x int x-coordinate for the third vertex
p3y int y-coordinate for the third vertex
color str (Optional) Solid color to fill the ellipse

line(p1x, p1y, p2x, p2y, width=1)

Draws a line on screen between two given points. A width less than 1 will result in nothing being drawn.

Argument Type Description
p1x int x-coordinate for the first point
p1y int y-coordinate for the first point
p2x int x-coordinate for the second point
p2y int y-coordinate for the second point
width int width of the line

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