Annotation-driven, Thread-safe, transition-focused Finite State Machines.
Project description
Fineas
State machine implementations that are:
- Simple
- Decorator-Based
- Transition-Focused
- Thread-Safe
import fineas
@fineas.state_machine(initial_state='new', store_history=True)
class TestMachine:
def __init__(self):
self.config = None
@fineas.transition(
source=['new', 'invalid_configuration'],
dest='configured',
error_state='invalid_configuration')
def got_config(self, config):
# validate config
self.config = config
@fineas.transition(source='configured', dest='scheduled')
def ready(self):
pass
@fineas.transition(
source='scheduled',
dest='scheduled',
error_state='canceled',
failed_state='retry')
def run(self, fail_transition):
# do work
status = self._do_work()
if not status:
fail_transition()
@fineas.transition(
source='retry',
dest='run',
error_state='canceled',
failed_state='too_many_failures'
)
def try_again(self, times, fail_transition):
for i in range(times):
if self._do_work():
return
fail_transition()
@fineas.transition(
source=['retry', 'too_many_failures'],
dest='cancelled'
)
def abandon(self):
pass
@fineas.transition(
source='too_many_failures',
dest='configured'
)
def reconfigure(self, config):
self.config = config
def _do_work(self):
pass
t = TestMachine()
t.got_config(None)
t.ready()
try:
t.run()
except fineas.TransitionException as t:
# handle trying to transition from an invalid state
pass
t.try_again(3)
t.abandon()
print(t.history)
print(t.state)
Quickstart
- Decorate a class with
@fineas.state_machine(initial_state='new')
. You must pass a value forinitial_state
. - Define a method that implements the work required to transition form one or more source states
to a single destination state. Decorate that method with
@fineas.transition(source='new', dest='ready')
. - That's it! Each instance of your decorated class is its own state machine. You may check its
current state with its
state
attribute, and, if you've enabledrecord_history
, you can access its transition history with itshistory
attribute.
Overview
To turn each instance of a class into a state machine, simply decorate it with
@fineas.state_machine()
. You must pass an initial_state
value to @fineas.state_machine()
.
This will be the state every instance of your type starts in. You can also enable recording state
transitions with the record_history
flag; this is useful while developing finite state machines.
Every transition in your state machine is represented by a method inside the class you decorated
with @fineas.state_machihe()
. To turn a method into a transition, decorate it with
@fineas.transition()
and supply one or more source states for the transition, and exactly one
destination state. You can also define a state to transition to if an exception is raised inside
your method (there is also a flag to enable or disable re-raising that exception). If your method
accepts a parameter named fail_transition
, its value will be a callable your method can invoke to
cause the transition to fail while still allowing your method to return a value to its caller. You
may also pass a fail_state
parameter to the decorator, and when fail_transition
is invoked, your
instance will be transitioned to the given state.
When any method decorated with @fineas.transistion()
is called, the following steps happen:
- Acquire a lock over the receiving instance.
- Fineas validates that the receiving instance's state is in the sources passed to
@fineas.transition()
- If it is not, a TransitionException is raised.
- The decorated method is invoked, passing
fail_transistion
if able. - If the decorated method raises an exception:
- If
error_state
was passed, immediately transition to that state. - If
reraise_error
is True, re-raise the exception. - Return.
- If
- If
fail_transition
was called:- If 'fail_state' was passed, immediately transition to that state.
- If no exception was raised and
fail_transition
was not called, transition to the destination state and return the value returned by the decorated method.
Requirements
Python 3.6 or higher
wrapt 1.12.x
Release Notes
0.9 (07 March, 2021):
- Initial Release
Project details
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