Socket wrapper for asyncio
Project description
Flexi-Socket
Note: This project is under ongoing development, with additional features planned for future releases.
Overview
Flexi-Socket
is a Python library for developing robust server and client socket applications. It supports TCP protocol
and is capable of handling connections, messages, and disconnections in both server and client modes. The library is
equipped with message classification and string message handling, suitable for a range of network programming needs.
Installation
pip install flexi-socket
General Setup
Importing the Library
from flexi_socket import FlexiSocket, Connection, Protocol, Mode
Creating a Socket
Create a socket instance for server or client:
socket = FlexiSocket(mode=Mode.SERVER, protocol=Protocol.TCP, port=8081, read_buffer_size=1024) # Server
# or
socket = FlexiSocket(mode=Mode.CLIENT, protocol=Protocol.TCP, host="0.0.0.0", port=8080) # Client
Event Handlers
Implement event handlers for operations like connect, message handling, and disconnect:
On Connect
@socket.on_connect()
async def on_connect(connection: Connection):
print(f"Connected to {connection}")
# Additional logic
On Disconnect
@socket.on_disconnect()
async def on_disconnect(connection: Connection):
print(f"Disconnected from {connection}")
# Additional logic
On Message
@socket.on_message()
async def on_message(connection: Connection, message: str):
print(f"Received message from {connection}: {message}")
# Additional logic
After Receive and Before Send
This can be used to implement start/end bytes, checksums, message cleanup or any other logic that needs to be
applied to the message but without cluster the on_message
handler.
A future implementation will combine these two handlers into one using something like yield.
@socket.after_receive()
async def after_receive(connection: Connection, message: str):
print(f"Received message from {connection}: {message}")
# Additional logic
@socket.before_send()
async def before_send(connection: Connection, message: str):
print(f"Sending message to {connection}: {message}")
# Additional logic
Sending Messages
To send a message:
await socket.send("Your message here")
Starting the Socket
socket.start()
# or
await socket.start_async()
Using Message Classification
Message classification allows handling different message types based on first message received from a client. This is useful because a lot of protocols include a handshake message, which can be used to identify the type of client (very popular in alarm systems).
This is an attempt to make something similar to http routing, but for classic socket programming.
class ClientTypes(ClientClassifier):
client_types = ["001", "002", "003"]
def classify(self, first_message):
if first_message.startswith("!!"):
return ClientTypes.client_types[0]
elif first_message.startswith("##"):
return ClientTypes.client_types[1]
else:
return ClientClassifier.DEFAULT
Using the Classifier
@socket.on_message(ClientTypes.client_types[0])
async def handle_client_001(client: Connection, message: str):
if client.is_first_message_from_client:
print("First message from client")
print(f"Client {client} sent {message}")
await client.send("Hello from server! You are type 001")
Planned Features
- UDP Protocol Support: Future implementation to handle UDP connections.
- Binary Message Support: Upgrade to allow sending and receiving binary data, in addition to string messages.
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