Library for interacting with fortnite services
Project description
fortnitepy
Asynchronous library for interacting with Fortnite and EpicGames' API and XMPP services.
Note: This library is still under developement so breaking changes might happen at any time.
Some key features:
- Full support for Friends.
- Support for XMPP events including friend and party messages + many more.
- Support for Parties.
- Support for Battle Royale stats.
Documentation
https://fortnitepy.readthedocs.io/en/latest/
Installing
# windows
py -3 -m pip install -U fortnitepy
# linux
python3 -m pip install -U fortnitepy
Basic usage
import fortnitepy import json import os from fortnitepy.ext import commands email = 'email@email.com' password = 'password1' filename = 'device_auths.json' def get_device_auth_details(): if os.path.isfile(filename): with open(filename, 'r') as fp: return json.load(fp) return {} def store_device_auth_details(email, details): existing = get_device_auth_details() existing[email] = details with open(filename, 'w') as fp: json.dump(existing, fp) device_auth_details = get_device_auth_details().get(email, {}) bot = commands.Bot( command_prefix='!', auth=fortnitepy.AdvancedAuth( email=email, password=password, prompt_authorization_code=True, delete_existing_device_auths=True, **device_auth_details ) ) @bot.event async def event_device_auth_generate(details, email): store_device_auth_details(email, details) @bot.event async def event_ready(): print('----------------') print('Bot ready as') print(bot.user.display_name) print(bot.user.id) print('----------------') @bot.event async def event_friend_request(request): await request.accept() @bot.command() async def hello(ctx): await ctx.send('Hello!') bot.run()
Credit
Thanks to Kysune, iXyles, Vrekt and amrsatrio for ideas and/or work that this library is built upon.
Also thanks to discord.py for much inspiration code-wise.
Need help?
If you need more help feel free to join this discord server.
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