Library for interacting with fortnite services
Project description
fortnitepy
Asynchronous library for interacting with Fortnite and EpicGames' API and XMPP services.
Note: This library is still under developement so breaking changes might happen at any time.
Some key features:
- Full support for Friends.
- Support for XMPP events including friend and party messages + many more.
- Support for Parties.
- Support for Battle Royale stats.
Documentation
https://fortnitepy.readthedocs.io/en/latest/
Installing
# windows
py -3 -m pip install -U fortnitepy
# linux
python3 -m pip install -U fortnitepy
Basic usage
import fortnitepy
import json
import os
email = 'email@email.com'
password = 'password1'
filename = 'device_auths.json'
def get_device_auth_details():
if os.path.isfile(filename):
with open(filename, 'r') as fp:
return json.load(fp)
return {}
def store_device_auth_details(email, details):
existing = get_device_auth_details()
existing[email] = details
with open(filename, 'w') as fp:
json.dump(existing, fp)
device_auth_details = get_device_auth_details().get(email, {})
client = fortnitepy.Client(
auth=fortnitepy.AdvancedAuth(
email=email,
password=password,
prompt_exchange_code=True,
delete_existing_device_auths=True,
**device_auth_details
)
)
@client.event
async def event_device_auth_generate(details, email):
store_device_auth_details(email, details)
@client.event
async def event_ready():
print('Client ready as {0.user.display_name}'.format(client))
@client.event
async def event_friend_request(request):
await request.accept()
@client.event
async def event_friend_message(message):
print('Received message from {0.author.display_name} | Content: "{0.content}"'.format(message))
await message.reply('Thanks for your message!')
client.run()
Credit
Thanks to Kysune, iXyles, Vrekt and amrsatrio for ideas and/or work that this library is built upon.
Also thanks to discord.py for much inspiration code-wise.
Need help?
If you need more help feel free to join this discord server.
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