Skip to main content

Handles various message types for the Brilliant Labs Frame

Project description

Frame Message Package

Note: Currently a work-in-progress, breaking changes likely. Receive (Rx) classes are not implemented yet.

A Python package for handling various types of messages for the Brilliant Labs Frame, including sprites, text, IMU data, and photos.

Installation

pip install frame-msg lz4

Usage

import asyncio
from pathlib import Path
from importlib.resources import files

from frame_ble import FrameBle
from frame_msg import TxSprite

async def main():
    """
    Displays sample images on the Frame display.

    The images are indexed (palette) PNG images, in 2, 4, and 16 colors (that is, 1-, 2- and 4-bits-per-pixel).

    They are using the standard palette from the Frame firmware. If you want to display sprites that have
    palettes of other colors, the frameside app must call `sprite.set_palette()` (which lua/sprite_frame_app.lua does)
    or call the underlying `frame.display.assign_color()` before the `frame.display.bitmap()` call.
    """
    frame = FrameBle()
    try:
        await frame.connect()

        # Send a break signal to Frame in case it has a loop running from another app
        await frame.send_break_signal()

        # Let the user know we're starting
        await frame.send_lua("frame.display.text('Loading...',1,1);frame.display.show();print(1)", await_print=True)

        # debug only: check our current battery level
        print(f"Battery Level: {await frame.send_lua('print(frame.battery_level())', await_print=True)}")

        # send the std lua files to Frame that handle data accumulation and sprite parsing
        for stdlua in ['data', 'sprite']:
            await frame.upload_file_from_string(files("frame_msg").joinpath(f"lua/{stdlua}.min.lua").read_text(), f"{stdlua}.lua")

        # Send the main lua application from this project to Frame that will run the app
        # to display the sprites when the messages arrive
        # We rename the file slightly when we copy it, although it isn't necessary
        await frame.upload_file("lua/sprite_frame_app.lua", "frame_app.lua")

        # attach the print response handler so we can see stdout from Frame Lua print() statements
        # any await_print=True commands will echo the acknowledgement byte (e.g. "1"), so one can assign
        # the handler after the frameside app is running to remove that noise from the log
        frame._user_print_response_handler = print

        # "require" the main lua file to run it
        # Note: we can't await_print here because the require() doesn't return - it has a main loop
        await frame.send_lua("require('frame_app')", await_print=False)

        # give Frame a moment to start the frameside app,
        # based on how much work the app does before it's ready to process incoming data
        await asyncio.sleep(0.1)

        # Now that the Frameside app has started there is no need to send snippets of Lua
        # code directly (in fact, we would need to send a break_signal if we wanted to because
        # the main app loop on Frame is running).
        # From this point we do message-passing with first-class types and send_message() (or send_data())

        # send the 1-bit image to Frame in chunks
        # Note that the frameside app is expecting a message of type TxSprite on msgCode 0x20
        sprite = TxSprite.from_indexed_png_bytes(Path("images/logo_1bit.png").read_bytes())
        await frame.send_message(0x20, sprite.pack())

        # send a 2-bit image
        sprite = TxSprite.from_indexed_png_bytes(Path("images/street_2bit.png").read_bytes())
        await frame.send_message(0x20, sprite.pack())

        # send a 4-bit image
        sprite = TxSprite.from_indexed_png_bytes(Path("images/hotdog_4bit.png").read_bytes())
        await frame.send_message(0x20, sprite.pack())

        await asyncio.sleep(5.0)

        # stop the app loop
        await frame.send_break_signal()

    except Exception as e:
        print(f"An error occurred: {e}")
    finally:
        # clean disconnection
        if frame.is_connected():
            await frame.disconnect()

if __name__ == "__main__":
    asyncio.run(main())

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

frame_msg-2.1.0.tar.gz (19.7 kB view details)

Uploaded Source

Built Distribution

frame_msg-2.1.0-py3-none-any.whl (31.4 kB view details)

Uploaded Python 3

File details

Details for the file frame_msg-2.1.0.tar.gz.

File metadata

  • Download URL: frame_msg-2.1.0.tar.gz
  • Upload date:
  • Size: 19.7 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.12.8

File hashes

Hashes for frame_msg-2.1.0.tar.gz
Algorithm Hash digest
SHA256 eb8dfd07b2fdcdd439306e115f4b5f5b5d672339fc6690db15abff0664ff68e6
MD5 b1dea3b00ba7e024fe6a3478ab0c2d7f
BLAKE2b-256 9fdcad3aeb60370876b961579847007205e6a41102b3091cb97d662362268e52

See more details on using hashes here.

File details

Details for the file frame_msg-2.1.0-py3-none-any.whl.

File metadata

  • Download URL: frame_msg-2.1.0-py3-none-any.whl
  • Upload date:
  • Size: 31.4 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.12.8

File hashes

Hashes for frame_msg-2.1.0-py3-none-any.whl
Algorithm Hash digest
SHA256 7c337d0f2bdd55209f0bb185f824243660507d7c7760e81a8c8499492d65bf2b
MD5 8a57227231c8b1b6f1558ea73747cf3c
BLAKE2b-256 392e2a1c18b438d8c471eba0faaacf11aa7836f3efef0b453047674827af9f9b

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page