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Kai's GameCube modding library enabling C/C++ code injection into .dol executables.

Project description

Okay, what's Freighter?

Hey there, Kai here. Freighter is toolkit made for compiling C, C++, or ASM using DevkitPPC for injecting new code/data sections into GameCube/Wii *.dol executables. This is an extension of Yoshi2's C-Kit I worked on around middle of 2019 because I was abhorred with the methods modders used abusing C.

How do install?

Simply install using pip on your console of choice:

Windows: py -m pip install freighter

Unix & Such: python3 -m pip install freighter

It should just install all of the necessary dependencies. It better..

What next?

Next just create a build.py inside your work directory and import the Project class.

Freighter does it's best to automatically fetch include and source directories so that you don't have to worry about passing those arguments to the compiler.

Example build.py

Better documentation will come.. when I feel like it.

from freighter import Project

# Pick your poison (compiler args)
common_args = [
    "-O3",
    "-fno-asynchronous-unwind-tables",
    "-fno-exceptions",
]

gcc_args = [
    "-std=c17",  # The C standard to compile with
]

gpp_args = [
    "-std=gnu++2b",  # The C++ standard to compile with
]

ld_args = [
    "-gc-sections",  # Runs garbage collector on unused sections
    # "-print-gc-sections", # Shows what symbols are getting thrown out
]

if __name__ == "__main__":
    # Name your project and it's GameID
    project = Project("MyMod", "GPVE01") 

    # Assign compiler args to the project
    project.common_args = common_args
    project.gcc_args = gcc_args
    project.gpp_args = gpp_args
    project.ld_args = ld_args
    
    # Set the injection address for your code and data
    project.set_base_address(0x80520E00)
    
    # Setting an entry function is essential for -gc-sections to work it's magic. Make sure this function has 
    # C linkage
    project.set_entry_function("Entry")
    
    # If you're lucky to have a Codewarrior map, Freighter can append new symbols for debugging in Dolphin
    project.set_symbol_map("GPVE01.map") 
    
    # You can manually define symbols in a linkerscript file.
    project.add_linkerscript("c_symbols.ld")
    
    # Freighter will attempt to automatically output a .map file to your Dolphin's Map folder if it can find it
    # Add additional map outputs with this method
    project.add_map_output("build/files/GPVE01.map")

    project.add_gecko_folder("gecko/")
    project.add_symbols_folder("symbols/")

    # Freighter will attempt to auto import all source files within this folder
    project.add_source_folder("source/")

    # Freighter will remove these files added with add_source_folder
    project.ignore_c_file("source/test.c")
    project.ignore_cpp_file("source/test.cpp")

    # You can also add source files explicitly if you want
    project.add_asm_file("itWork.s")
    project.add_c_file("uglyCode.c")
    project.add_cpp_file("coolHacks.cpp")

    # Write a b instruction that points to this symbol's address
    # NOTE: Symbols with C-linkage (declared extern "C") don't need their parameters within ()
    project.hook_branch("cringe", 0x800992C8)
    
    # Write a bl to this symbol's address at each of these addresses
    project.hook_branchlink("OnUpdateDoStuff(Game::BaseGameSection &)", 0x80102040, 0x8036D7E8, 0x80387F74)

    # Write this symbol's address to a specific location. Useful for overriding vtable pointers. 
    project.hook_pointer("doMyStuffInstead(GameObject *, int)", 0x802B6708)

    # Specify the input .dol file and build
    project.build("pikmin2.dol", verbose=True, clean_up=True)

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