Python GUI library for creating 2D arrays based board games
Project description
game2dboard
A quick and easy way to create board games using 2d arrays in Python. This Python GUI package provides a graphical user interface (GUI) for 2d arrays (matrix).
-
What is the aim of this library?
The aim of the game2dboard is to offer an easy and fun way for students who are new to programming to learn and code programs using arrays. -
What types of games can be created?
Any that can be modeled on a two-dimensional array, such as checkers, life, tic-tac-toe, chess, 2048, minefield, among many others.
Installation
You can use the pip
to install game2dboard:
pip3 install game2dboard
Or install the latest release by cloning the repository:
git clone https://github.com/mjbrusso/game2dboard.git
cd game2dboard
python3 setup.py install --user
Usage
The API is documented bellow and within the docstrings.
This simple code only provides an overview. See the examples for more details.
Before running, copy this and this files into a img/
folder (credits).
from game2dboard import Board
def mouse_fn(btn, row, col): # mouse calback function
b[row][col] = 1 if not b[row][col] else 0
b = Board(3, 4) # 3 rows, 4 columns, filled w/ None
b[0][0] = 1
b.title = "Click me!"
b.cell_size = 120
b.cell_color = "bisque"
b.on_mouse_click = mouse_fn
b.show()
Result
Galery
Some screenshots from examples.
Memory Game 58 SLOC View source |
Snake 86 SLOC View source |
API
Creation
game2dboard.Board(nrows, ncols)
Creates a Board.nrows
: int – The number of rows.ncols
: int – The number of columns.
Indexer
-
self[i][j]
Gets/sets the value at rowi
, columnj
.When assigning a value, the GUI will be updated. If there is an .png file in the
img/
folder whose name is the same as the new value, it will be drawn in position[i][j]
of the board. Otherwise, the value will be displayed as text.Example:
b[1][0] = 100 # draw 'img/100.png' @ row 1, column 0 b[0][2] = "correct" # draw 'img/correct.png' b[3][0] = "wait.png" # draw 'img/wait.png'
Properties
Use properties as class attributes or public fields.
Example:
b.title = "Hello" # Sets the window title
mc = b.margin_color # Gets the board margin_color
Board properties
-
size
: int (readonly)
Number of elements in the array -
nrows
: int (readonly)
Number of rows in the array. -
ncols
: int (readonly)
Number of columns in the array. -
title
: str
Gets or sets the window title. -
cursor
: str
Gets or sets the mouse cursor shape. Setting toNone
hides the cursor.
See avaliable cursor names in https://anzeljg.github.io/rin2/book2/2405/docs/tkinter/cursors.html -
margin
: int
Gets or sets the board margin (px). -
cell_spacing
: int
Gets or sets the space between cells (px). -
margin_color
: str
Gets or sets the margin color. -
cell_color
: str
Gets or sets cells color
See available color names in http://www.science.smith.edu/dftwiki/index.php/Color_Charts_for_TKinter -
grid_color
: str
Gets or sets grid color -
cell_size
: int | (int, int)
Gets or sets the cells dimension (width, height) -
on_key_press
: function(key: str)
Gets or sets the keyboard callback function -
on_mouse_click
: function(button: str, row: int, col: int)
Gets or sets the mouse callback function -
on_timer
: function()
Gets or sets the timer callback function
Methods
-
show()
Create the GUI, display and enter the run loop. -
clear()
Clear the board, setting all values toNone
. -
close()
Close the board, exiting the program. -
shuffle()
Random shuffle all values in the board -
fill(value, row=None, col=None)
Fill the board (or a row, or a column) with a valuevalue
– The value to storerow
(int) – Index of row to fill. Default=None
(all rows)col
(int) – Index of column to fill. Default=None
(all columns)
-
create_output(**kwargs)
Create a output message bar.kwargs
:color
= strbackground_color
= strfont_size
= int
-
print(*objects, sep=' ', end='')
Print message to output bar.
Use like built-inprint()
function. -
start_timer(msecs)
Start a periodic timer that executes the a function everymsecs
milliseconds
The callback function must be registered using.on_timer
property.msecs
(int) – Time in milliseconds.
-
stop_timer()
Stops the current timer. -
pause(msecs, change_cursor=True)
Delay the program execution for a given number of milliseconds.
Warning: long pause freezes the GUI!msecs
(int) – Time in milliseconds.change_cursor
(bool) – Change the cursor to “watch” during pause?
TO DO
To do.... ;-)
How to Contribute
Submitting an issue
Use the issue tracker to submit bug reports and features or enhancements requests.
Translating
You can contribute by translating this document into other languages (except en and pt_br).
Submitting a pull request
If you can improve anything in this project, feel free to add a pull request.
License
game2dboard is under MIT license. It can be reused within proprietary software provided that all copies of the licensed software include a copy of the MIT License terms and the copyright notice.
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