An async rcon protocol for video games.
Project description
gamercon-async
gamercon-async
is an asynchronous Python rcon client tailored for managing and interacting with game servers such as Minecraft, Ark, and Palworld. This tool provides developers and server administrators with a powerful, non-blocking way to execute commands and handle server communications effectively.
Version
v1.0.7
Protocols
- GameRCON: This feature offers an asynchronous RCON protocol designed to connect to multiple servers simultaneously, enhancing the ability to manage and interact with game servers efficiently.
- EvrimaRCON: Specifically tailored for The Isle: Evrima, EvrimaRCON is an asynchronous RCON protocol that provides specialized support for the unique needs of this game, facilitating better server management and player interaction.
- GameRCONBase64: An advanced version of the GameRCON feature, GameRCONBase64 employs an asynchronous Base64-encoded RCON protocol. This allows for secure and efficient connections to any number of servers, ensuring a robust method for server management and communication.
Supported Games
- Minecraft
- Source Engine Games
- Palworld
- Path of Titans
- Ark: Survival Evolved
- Ark: Survival Ascended
- The Isle: Evrima
- Source Engine Games
Mostly any game that supports source rcon will work with this protocol.
Installation
Install gamercon-async
using pip:
pip install gamercon-async
Requirements
- Python 3.11+
Usage
Quick example on how to use source games.
import asyncio
from gamercon_async import GameRCON
async def main():
client = GameRCON('host', 'port', 'password', timeout=10)
async with client as pot_client:
response = await pot_client.send('your_command')
print(response)
asyncio.run(main())
Replace host
, port
, and password
with your actual credentials and 'your_command' with the command you want to send.
Example with The Isle: Evrima
import asyncio
from gamercon_async import EvrimaRCON
async def main():
rcon = EvrimaRCON('host', port, 'password')
await rcon.connect()
save_response = await rcon.send_command(bytes('\x02', 'utf-8') + bytes('\x50', 'utf-8') + bytes('\x00', 'utf-8'))
print(f"Save Server Response: {save_response}")
announcement = "Hello, world!"
announce_response = await rcon.send_command(bytes('\x02', 'utf-8') + bytes('\x10', 'utf-8') + announcement.encode() + bytes('\x00', 'utf-8'))
print(f"Announcement Response: {announce_response}")
asyncio.run(main())
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