Library for interacting with SteelSeries GameSense 3.8.x
Project description
gamesense
A Python library for use with SteelSeries GameSense 3.8.X+
Installation
There are two different versions of this package. One supports normal synchronous function calls and the other support python's asynchronous functionality.
To install the sync version run:
pip install gamesense[sync]
To install the async version run:
pip install gamesense[async]
Or both:
pip install gamesense[sync,async]
Usage
Relatively simple to use.
For synchronous usage:
import gamesense # Create a GameSense object instance to use gs = gamesense.GameSense("SYNC_GAME", "Sync Game") # Before you can register or send events, you must register your game gs.register_game(icon_color_id=gamesense.GS_ICON_GOLD) # Register an event (different than binding an event, see more info in the SteelSeries docs) gs.register_event("DID_STUFF") # Test out the event by sending the event gs.send_event("DID_STUFF", {"value": 22})
For asynchronous usage:
import asyncio import gamesense # For example purposes, need an event loop # Inside normal async functions, you'd just use await on the functions provided on AioGameSense loop = asyncio.get_event_loop() # Create a GameSense object instance to use gs = gamesense.AioGameSense("ASYNC_GAME", "Async Game") # Before you can register or send events, you must register your game loop.run_until_complete(gs.register_game()) # Register an event (different than binding an event, see more info in the SteelSeries docs) loop.run_until_complete(gs.register_event('DID_STUFF')) # Test out the event by sending the event loop.run_until_complete(gs.send_event("DID_STUFF", {"value": 23}))
The two examples do relatively the same thing. For more information about the SteelSeries GameSense API, see: https://github.com/SteelSeries/gamesense-sdk/tree/master/doc/api for more information. Things like binding handlers and such should be possible, but can be a bit complex. Commits are welcome for making such functionality easier.
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