Skip to main content

Refactored python training and inference code for 3D Gaussian Splatting

Project description

3D Gaussian Splatting (Packaged Python Version)

This repo is the refactored python training and inference code for 3D Gaussian Splatting. Forked from commit a2a91d9093fd791fb01f556fa717f8d9f2cfbdd7. We refactored the original code following the standard Python package structure, while keeping the algorithms used in the code identical to the original version.

Features

  • organize the code as a standard Python package
  • exposure compensation
  • camera and 3DGS parameters joint training
  • depth regularization
  • local relative depth regularization
  • image mask
  • integrated 2DGS (integrated gsplat backend)

Install

Prerequisites

PyPI Install

pip install --upgrade gaussian-splatting

or build latest from source:

pip install wheel setuptools
pip install --upgrade git+https://github.com/yindaheng98/gaussian-splatting.git@master --no-build-isolation

Development Install

git clone --recursive https://github.com/yindaheng98/gaussian-splatting
cd gaussian-splatting
pip install tqdm plyfile tifffile numpy opencv-python pillow open3d
pip install --target . --upgrade . --no-deps

Quick Start

  1. Download dataset (T&T+DB COLMAP dataset, size 650MB):
wget https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt_db.zip -P ./data
unzip data/tandt_db.zip -d data/
  1. Train 3DGS with densification (same with original 3DGS)
python -m gaussian_splatting.train -s data/truck -d output/truck -i 30000 --mode densify
  1. Render 3DGS
python -m gaussian_splatting.render -s data/truck -d output/truck -i 30000 --mode densify
  1. Joint training 3DGS and camera (load the trained 3DGS)
python -m gaussian_splatting.train -s data/truck -d output/truck-camera -i 30000 --mode camera -l output/truck/point_cloud/iteration_30000/point_cloud.ply
  1. Render 3DGS with optimized cameras
python -m gaussian_splatting.render -s data/truck -d output/truck-camera -i 30000 --mode camera --load_camera output/truck-camera/cameras.json

💡 This repo does not contain code for creating dataset. If you want to create your own dataset, please refer to InstantSplat or use convert.py.

💡 See .vscode/launch.json for more example. See gaussian_splatting.train and gaussian_splatting.render for full options.

(Optional) Generate depth maps before training

  1. Prepare Depth-Anything-V2
git clone https://github.com/DepthAnything/Depth-Anything-V2.git
mkdir checkpoints
wget -O checkpoints/depth_anything_v2_vitl.pth https://huggingface.co/depth-anything/Depth-Anything-V2-Large/resolve/main/depth_anything_v2_vitl.pth?download=true
  1. Generate depth maps
# (Recommanded) save depth map as floating-point tiff file
python tools/run_depth_anything_v2.py --encoder vitl --img-path data/truck/images --outdir data/truck/depths
# (not Recommanded) save depth map as uint8 png file
python Depth-Anything-V2/run.py --encoder vitl --pred-only --grayscale --img-path data/truck/images --outdir data/truck/depths

API Usage

Gaussian models

GaussianModel is the basic 3DGS model.

from gaussian_splatting import GaussianModel
gaussians = GaussianModel(sh_degree).to(device)

If you want cameras-3DGS joint training, use CameraTrainableGaussianModel, the rendering process is different.

from gaussian_splatting import CameraTrainableGaussianModel
gaussians = CameraTrainableGaussianModel(sh_degree).to(device)

save and load params:

gaussians.save_ply("output/truck/point_cloud/iteration_30000/point_cloud.ply")
gaussians.load_ply("output/truck/point_cloud/iteration_30000/point_cloud.ply")

init 3DGS with sparse point cloud extracted by colmap:

from gaussian_splatting.dataset.colmap import colmap_init
colmap_init(gaussians, "data/truck")

Dataset

Basic colmap dataset:

from gaussian_splatting.dataset.colmap import ColmapCameraDataset, colmap_init
dataset = ColmapCameraDataset("data/truck")

save to JSON and load JSON dataset:

dataset.save_cameras("output/truck/cameras.json")
from gaussian_splatting import JSONCameraDataset
dataset = JSONCameraDataset("output/truck/cameras.json")

Dataset with trainable cameras:

from gaussian_splatting import TrainableCameraDataset
dataset = TrainableCameraDataset("data/truck") # init cameras from colmap
dataset = TrainableCameraDataset.from_json("output/truck/cameras.json") # init cameras from saved json

Inference

for camera in dataset:
  out = gaussians(camera)
  image = out["render"]
  ... # compute loss, save image or others

Trainers

gaussian_splatting.trainer contains a series of trainers for optimizing 3DGS models.

Core Trainers

Basic training methods​ that handle fundamental optimization tasks:

BaseTrainer only optimize the 3DGS parameters, without densification or camera optimization.

from gaussian_splatting.trainer import BaseTrainer
trainer = BaseTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/base.py for full options
)

BaseDensificationTrainer optimize the 3DGS parameters with densification.

from gaussian_splatting.trainer import BaseDensificationTrainer
trainer = BaseDensificationTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/densifier/densifier.py for full options
)

BaseCameraTrainer jointly optimize the 3DGS parameters and cameras, without densification.

from gaussian_splatting.trainer import BaseCameraTrainer
trainer = BaseCameraTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    dataset=dataset,
    ... # see gaussian_splatting/trainer/camera_trainable.py for full options
)

BaseDepthTrainer optimize the 3DGS parameters with depth regularization.

from gaussian_splatting.trainer import BaseDepthTrainer
trainer = BaseDepthTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/base.py for full options
)

DepthCameraTrainer integrated BaseCameraTrainer with depth regularization.

from gaussian_splatting.trainer import SHLiftTrainer
trainer = SHLiftTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    dataset=dataset,
    ... # see gaussian_splatting/trainer/sh_lift.py for full options
)

Enhanced Trainers

Gaussian Splatting paper also introduce two tricks "opacity reset" and "lifting SH", they are also included. The basic methods can be integrated with opacity reset and lifting SH. For example:

BaseOpacityResetDensificationTrainer integrated BaseDensificationTrainer with opacity reset.

from gaussian_splatting.trainer import BaseOpacityResetDensificationTrainer
trainer = OpacityResetDensificationTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/combinations.py for full options
)

DepthOpacityResetDensificationTrainer integrated BaseOpacityResetDensificationTrainer with depth regularization.

from gaussian_splatting.trainer import DepthOpacityResetDensificationTrainer
trainer = DepthOpacityResetDensificationTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/combinations.py for full options
)

BaseSHLiftOpacityResetDensificationTrainer integrated BaseOpacityResetDensificationTrainer with lifting SH.

from gaussian_splatting.trainer import BaseSHLiftOpacityResetDensificationTrainer
trainer = BaseSHLiftOpacityResetDensificationTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/combinations.py for full options
)

DepthSHLiftOpacityResetDensificationTrainer integrated DepthOpacityResetDensificationTrainer with lifting SH.

from gaussian_splatting.trainer import DepthSHLiftOpacityResetDensificationTrainer
trainer = DepthSHLiftOpacityResetDensificationTrainer(
    gaussians,
    scene_extent=dataset.scene_extent(),
    ... # see gaussian_splatting/trainer/combinations.py for full options
)

Similarly, there are BaseOpacityResetDensificationCameraTrainer, DepthOpacityResetDensificationCameraTrainer, BaseSHLiftOpacityResetDensificationCameraTrainer, DepthSHLiftOpacityResetDensificationCameraTrainer that integrated the above with camera training.

For more, please refer to train.py and trainer/combinations.py.

Training

To use any trainer:

for camera in dataset:
    loss, out = trainer.step(camera)

Discussion on Additional Features

Local Relative Depth Regularization

Problem: Global Depth Rescaling Limitation

The default implementation uses DepthAnythingV2 for depth estimation (tools/run_depth_anything_v2.py). These estimated depth maps are then scaled using one global factor per scene (trainer/depth.py or in the github.com/graphdeco-inria/gaussian-splatting/utils/make_depth_scale.py). However, this approach suffers from local inaccuracies due to limitations inherent in monocular depth predictions.

As demonstrated below, monocular depth estimation frequently introduces local distortions with global rescaling (for instance, people are pouring wine, but the spout is not positioned directly above the wine glass.):

Using globally scaled depth alone results in artifacts and incorrectly placed surfaces during rendering:

Overlaying rendered depth map with DepthAnythingV2-estimated depth map manifests these shortcomings clearly. While background walls and foreground table approximately match ground truth, depth estimates for people remain significantly inaccurate:

Root Cause: Spatial Error Patterns in DepthAnythingV2

Although the output depth estimation from DepthAnythingV2 appears visually plausible when inspected independently (as illustrated in the figure below), local depth scale variations remain substantial.

Therefore, a single global scaling cannot account adequately for these local discrepancies.

Solution: Local relative depth regularization

Considering that DepthAnythingV2 produces relatively accurate local depth relationships, this repo introduces local relative depth regularization strategy. Specifically, the strategy involves:

  • Divide the depth map into small overlapping windows.
  • Compute scaling and offset corrections individually per window.
  • Apply these local corrections to guide model predictions.

Implementation details are provided in the function compute_local_relative_depth_loss in trainer/depth.py.

The resulting improvements are clearly visible, significantly reducing artifacts:

Overlaying it with DepthAnythingV2-estimated depth map:

Local regularization notably improves background alignment (e.g., walls), but some inaccuracies remain for complex foreground shapes such as people. This clearly highlights inherent limitations and persistent spatial error patterns in the monocular DepthAnythingV2 estimations.

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indicates equal contribution)
| Webpage | Full Paper | Video | Other GRAPHDECO Publications | FUNGRAPH project page |
| T&T+DB COLMAP (650MB) | Pre-trained Models (14 GB) | Viewers for Windows (60MB) | Evaluation Images (7 GB) |
Teaser image

This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found here. We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.

Abstract: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (≥ 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

gaussian_splatting-1.20.8.tar.gz (4.5 MB view details)

Uploaded Source

Built Distributions

If you're not sure about the file name format, learn more about wheel file names.

gaussian_splatting-1.20.8-cp312-cp312-win_amd64.whl (966.1 kB view details)

Uploaded CPython 3.12Windows x86-64

gaussian_splatting-1.20.8-cp311-cp311-win_amd64.whl (964.5 kB view details)

Uploaded CPython 3.11Windows x86-64

gaussian_splatting-1.20.8-cp311-cp311-manylinux2014_x86_64.manylinux_2_17_x86_64.whl (7.5 MB view details)

Uploaded CPython 3.11manylinux: glibc 2.17+ x86-64

gaussian_splatting-1.20.8-cp310-cp310-win_amd64.whl (962.0 kB view details)

Uploaded CPython 3.10Windows x86-64

gaussian_splatting-1.20.8-cp310-cp310-manylinux2014_x86_64.manylinux_2_17_x86_64.whl (7.4 MB view details)

Uploaded CPython 3.10manylinux: glibc 2.17+ x86-64

File details

Details for the file gaussian_splatting-1.20.8.tar.gz.

File metadata

  • Download URL: gaussian_splatting-1.20.8.tar.gz
  • Upload date:
  • Size: 4.5 MB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.11.9

File hashes

Hashes for gaussian_splatting-1.20.8.tar.gz
Algorithm Hash digest
SHA256 83367b4b80b5e00b0b68e5f4f0597a57729e23946446adb23b3087eb90af12ea
MD5 cdf3aba228a097657c721633dfda742b
BLAKE2b-256 a19973b0cc33421bbc81b0cefb5f460e08237f2ca7b941757715bffa2e40b66c

See more details on using hashes here.

File details

Details for the file gaussian_splatting-1.20.8-cp312-cp312-win_amd64.whl.

File metadata

File hashes

Hashes for gaussian_splatting-1.20.8-cp312-cp312-win_amd64.whl
Algorithm Hash digest
SHA256 a2647703dd5213f40491182e95434c8f847c05c8102535f6e76432ca4c660a2e
MD5 919fd84fdacd47a4b3610ca8b01df904
BLAKE2b-256 c81f44632d6ddab68a4a71e7c228be97fb3c4335d34484d0d46c233149c43e0b

See more details on using hashes here.

File details

Details for the file gaussian_splatting-1.20.8-cp311-cp311-win_amd64.whl.

File metadata

File hashes

Hashes for gaussian_splatting-1.20.8-cp311-cp311-win_amd64.whl
Algorithm Hash digest
SHA256 c60a5c3078a5d0d5152ef15f346706a07139d191c2d62a3708464dd6d4c6c3f6
MD5 2cf06dc4c660ba65be0ad8498e7fe39b
BLAKE2b-256 882d4b8314c2b1c29b7c0e0b4503523890801b8b15587e06b0704212b4622fb7

See more details on using hashes here.

File details

Details for the file gaussian_splatting-1.20.8-cp311-cp311-manylinux2014_x86_64.manylinux_2_17_x86_64.whl.

File metadata

File hashes

Hashes for gaussian_splatting-1.20.8-cp311-cp311-manylinux2014_x86_64.manylinux_2_17_x86_64.whl
Algorithm Hash digest
SHA256 5e86b0d357af883d765696443a8db8b5708e518211b892d6fd1ab43336aa1f64
MD5 5e68d664991a6b508aeaa27d068105f4
BLAKE2b-256 a140c15fc9a48eb1dd9b19093f76778775b72e047171af7761940b27c6c55d8b

See more details on using hashes here.

File details

Details for the file gaussian_splatting-1.20.8-cp310-cp310-win_amd64.whl.

File metadata

File hashes

Hashes for gaussian_splatting-1.20.8-cp310-cp310-win_amd64.whl
Algorithm Hash digest
SHA256 7046570f5180052403b380db9e00c45bf81503191d751081db4c46c1349b004e
MD5 3585113503f6662eedffe46475025eec
BLAKE2b-256 bda55d8767b8b443af3d3b1b4f4bd5cef9621c3ce8287bed5eff9d5e3310d1e4

See more details on using hashes here.

File details

Details for the file gaussian_splatting-1.20.8-cp310-cp310-manylinux2014_x86_64.manylinux_2_17_x86_64.whl.

File metadata

File hashes

Hashes for gaussian_splatting-1.20.8-cp310-cp310-manylinux2014_x86_64.manylinux_2_17_x86_64.whl
Algorithm Hash digest
SHA256 7b1b62dd53f82599fc9d74bf59172c897fb7def207a202652326a9c3d482c640
MD5 bc62f74f2469104cf87b0bed21b3a6a3
BLAKE2b-256 be99c911c2fa9634b2d31d7ea66141145cb26017f40c0520017d2e2b9f6e49ed

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page