Render Geometry Dash icons
Project description
gdicons
A Python library to render Geometry Dash icons.
Usage
Import the library like so:
from gdicons import *
Prerequisites
This library requires a Geometry Dash Steam installation, or at the very least, a Resources folder containing the following:
- An
icons
folder containing each icon in all three qualities Robot_Animdesc.plist
Spider_Animdesc.plist
By default, it will set its resources path to the one included in a default Steam installation. To override this, call this function:
set_resources_path(<path to Resources folder>)
Render an Icon
To render an icon, call this function:
rendered_icon = render_icon(...)
This returns a PIL Image object, which can then be saved to a file.
Parameters
Parameter name | Parameter description |
---|---|
gamemode |
The gamemode to render. Can be one of "cube" , "ship" , "ball" , "ufo" , "wave" , "robot" , "spider" , "swing" , or "jetpack" . |
id |
The ID of the gamemode to render. |
primary |
The primary color of the rendered icon. Can be a hexadecimal string ("#0b172b" ) or color string ("red" ). |
secondary |
The secondary color of the rendered icon. |
glow |
The glow color of the rendered icon. Can also be False to disable glow. Default is False . |
quality |
The texture quality of the rendered icon. A higher quality leads to a higher size. Can be one of "low" /"normal" , "hd" , or "uhd" . Default "uhd" . |
Usage Example
from gdicons import *
viprin_cube = render_icon(
gamemode = "cube",
id = 133,
primary = "#ffff00",
secondary = "#b900ff",
glow = "#b900ff"
)
nexus_spider = render_icon(
gamemode = "spider",
id = 13,
primary = "#f00",
secondary = "#fff",
glow = "#fff"
)
viprin_cube.save("viprin.png")
nexus_spider.save("nexus.png")
Output
Project details
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