Top down stealth & hacking game
Project description
gh0st
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A top-down stealth and hacking game implemented in python curses
Playable in 256-color terminal emulators to monochrome tty and everything in between
Files
.
├── gh0st/
│ ├── __init__.py
│ ├── __main__.py
│ └── packages/
│ ├── aart/ ------------------------ # ascii art wrapper
│ │ ├── aart.py
│ │ ├── aart.txt
│ │ ├── cursed.py
│ │ └── __init__.py
│ ├── __init__.py
│ ├── keymap/ ---------------------- # keymap class for input
│ │ ├── __init__.py
│ │ └── keymap.py
│ └── menu/ ------------------------ # menu classes for curses
│ ├── __init__.py
│ ├── menu.py
│ ├── OLD/ --------------------- # may incorporate these as base classes
│ └── option.py
├── icons/ ------------------------------- # various icons for game
├── LICENSE
├── README.md
├── setup.py
└── tests/ ------------------------------- # tests of various future features
Download and Play
$ pip install gh0st
$ gh0st
TODO
Key
[+] feature to be added
[x] change in code
[-] bug to be removed
[?] uncertain how to proceed
Tasks
[+] add badges to gitlab <3
[+] upload to PyPI
├──
write working demo
└──
tag first release
[+] SE logic needs to be fuzzy, contradictable, and maybe not all revealed, but able to reveal by prodding/getting skill/familiarity?
└──
SE demo?
[+] Need to keep better track of window size to prevent errors from making and using windows that are larger
[+] match window size on create&resize
[+] use old option&menu as base class?
[x] keymap needs to accept any and all curses chars
Project details
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