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A pygame addon for animated image files

Project description

gif_pygame

A pygame addon that allows you to load, animate, and render animated image files like .gif and .apng

How to use

# example code

import pygame, gif_pygame, sys

win = pygame.display.set_mode((512, 512))
example_gif = gif_pygame.load("example.gif") # Loads a .gif file
example_png = gif_pygame.load("example.png") # Loads a .png file, the module supports non-animated files, but it is not recommended
example_apng = gif_pygame.load("example.apng") # Loads a .apng file

while 1:
    win.fill((0, 0, 0))
    
    # There are 2 ways of rendering the animated img file, the first method is doing "gif.render(surface, (x, y))", the other method is doing "surface.blit(gif.blit_ready(), (x, y))". THE ".blit_ready()" FUNCTION MUST BE CALLED WHEN DOING THE SECOND METHOD
    example_gif.render(win, (128-example_gif.get_width()*0.5, 256-example_gif.get_height()*0.5))
    example_png.render(win, (256-example_png.get_width()*0.5, 256-example_png.get_height()*0.5))
    example_apng.blit(example_apng.blit_ready(), (384-example_apng.get_width()*0.5, 256-example_apng.get_height()*0.5))


    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit(); sys.exit()

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                if example_gif.paused: # Check whether `example_gif` is paused or not
                    example_gif.unpause() # unpauses `example_gif` if it was paused
                else:
                    example_gif.pause() # pauses `example_gif` if it was unpaused

                if example_png.paused: # Check whether `example_png` is paused or not, since this is a non-animated image, it will not be affected
                    example_png.unpause() # unpauses `example_png` if it was paused, since this is a non-animated image, it will not be affected
                else:
                    example_png.pause() # pauses `example_png` if it was unpaused, since this is a non-animated image, it will not be affected

                if example_apng.paused: # Check whether `example_apng` is paused or not
                    example_apng.unpause() # unpauses `example_apng` if it was paused
                else:
                    example_apng.pause() # pauses `example_apng` if it was unpaused
                    
    pygame.display.update()

To recap:

gif_pygame.load loads in the image

To render the image you've got 2 options:

  • img.render(surf, (x, y))
  • surf.blit(img.blit_ready(), (x, y)) (.blit_ready() can be used to return the current frame's surface)

There are other extra functions. The ones showcased in the example code are img.pause() and img.unpause().

There are also:

  • PygameGIF.get_width(), returns the width of the image
  • PygameGIF.get_height(), returns the height of the image
  • PygameGIF.get_size(), returns the size of the image
  • PygameGIF.get_rect(), returns the rect of the image
  • PygameGIF.get_surfaces(), returns a list of all surfaces in the animation, you can also pass in certain indexes
  • PygameGIF.set_surface(), replaces some of the surfaces in the animation with newer surfaces
  • .get_durations(), returns a list of all durations in the animation, you can also pass in certain indexes
  • .set_duration(), replaces some of the durations in the animation with newer durations
  • .get_datas(), returns a list of all surfaces and durations in the animation, you can also pass in certain indexes
  • .set_data(), replaces some of the surfaces and durations in the animation with newer surfaces and durations
  • .get_alphas(), returns a list of that includes the alphas of all surfaces in the animation, you can also pass in certain indexes
  • .set_alpha(), replaces all the alphas of surfaces with newer alphas, you can also pass in certain indexes

Please use python's help() function for more in-depth explanation

(A documentation will be added soon)

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