Parchís game
Project description
- Source code & Development:
- Glparchis doxygen documentation:
- Web page main developer
Description
Parchís game
License
GPL-3
Dependencies
https://www.python.org/, as the main programming language.
Changelog
- 20181115
Created a pypi project from glparchis-20181020 with package structure
Migrated to github
20181020 * Added action to hide/show left panel * Added automatism to the dice * Added automatism to pawns when only one can move
20180510 * Added 3 players mode * Now you can report a bug from glParchis
20180416 * Windows: Solved annoying bug. User needed to do several clicks to move a piece * Improved OpenGL code and it’s documentation * Added Doxygen document system for developers * Windows: Solved bug showing objcts in About menu
20180308 * Linux: Fixed bug loading translation files
20180307 * Now you can throw the dice pressing ENTER * Added Zoom IN / Zoom OUT actions to the menu
20170726 * Added delay between movements as a settings option * Added difficult level as a settings option * Added board zoom with keys + and - * Installation statistics added to the game * Windows distribution file has been upgraded to a msi file. Please uninstall the old glparchis before installing the new one
20160812 * Fullscreen state is saved in settings file * Added statistics system in Sourceforge database * Added option to do not contribute to world statistics
20160801 * Splitter game configuration is saved with fullscreen and normal data
20160623 * project_i18n script added to translate project documentation * Board rotates pressing m key * Improved performance * Fullscreen icon error fixed
20160325 * Sound configuration is saved now in settings * Makefile have been changed to compile with make and to install with make install * Windows sources are not going to be released * 32 bits and 64 bits windows versions are going to be released * Phonon support have been droped. Now we use QMultimedia * We have migrated to PyQt5 * We have added full screen support
20130716 * When you eat a piece in the first spacem, this piece is the last in arrive, when both pieces are of different color. * Change color pink by fuchsia, cyan by darturquise and orange by darkorange * Compatibility added with old highscores * Added autosave support * Improved user interface * Solved bug when closing app * Added option to follow the current player in the user panel * When saving the current game, it saves now inittime and the number of eaten pieces * App has been migrated to python3. I have test it with python 3.3
20130228 * About menu shows a dice * cmdDado improved * Double click on the board to roll the dice * Solved bug when there’s a new game version * Added support to highscores * Added 6 and 8 players game
20120921 * Bug solved looking for game updates * Numerical textures added to places * A sound plays after rolling 3 sixes, if you go home. * You can save the game even when all the players are IA * Game sounds updated * Dice double click bug solved * The dice is now in 3D
20120917 * Bug solved when pressing ESCAPE. Now it exists the game * Switch off / on sound added * Screen hyperlinks are now clickable. * New menu option to look for update manually or each 7 days * The splitter now shows the board by default * English is the default language. You can change the language at Settings. Settings will be saved for the next execution * A game handbook have been added To read press F1 * All popups are now inside the screen
20120914 * Windows and Linux binary distribution * Solved bug when pressing cancel at initial dialog * Solved several bugs
20120910 * Solved bug with saved games directory * Dice text changes color to the current player color * Score system added. It uses the number of moved places. * A crown is added in statistics table to show the player is winning the game. * IA first movements are now showed * Solved several bugs * IA improved using probabilities. * A game timer has been added * User panel logs have been improved
20120902 * Initial support to the application * The app has all the funcionality. We need to improve the virtual players
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