godot-build
Build tool for Godot projects, this makes it easy to do CI/CD.
Features:
- Export projects: release, debug, pack
- Use global templates and system installed godot
- Use local templates and game engine
- Download the required version of templates and game engine
- Auto patch
export_presets.cfgto use required templates - Run tests (GUT support)
Return code is 0 if build/test normally. Else return code is 1.
Warning: support for operating systems other than Linux is not guaranteed and has not been tested!
Install
Required python: >= 3.6
pip install godot-build
# or
yay -S godot-build
Or download source code and run python godot-build/gdbuild.py.
Use
gdbuild -p $PATH_TO_PROJECT -i
# after edit gdbuild.json
gdbuild -p $PATH_TO_PROJECT --test all
gdbuild -p $PATH_TO_PROJECT -o $PATH_TO_BIN_OUTPUT --preset HTML5
More help:
[user@pc gdbuild]$ gdbuild --help
usage: gdbuild --preset HTML5
options:
-h, --help show this help message and exit
-p PATH, --path PATH path to godot project directory
-o OUTPUT, --output OUTPUT
path to output directory
--preset PRESET name of preset
--pack PACK export pack (*.pck or *.zip)
--debug DEBUG export debug build
--test {internal,all,command}
run test
-i, --init initialize gdbuild project
-d, --download download engine and templates
Config
gdbuild -p $PATH_TO_PROJECT -i or gdbuild -p $PATH_TO_PROJECT --init will create file gdbuild.json in given path.
Options:
engine_url: url for download engine (zip file)templates_url: url for download templatez (tpz or zip file)sha512: hashes for validate downloaded archives (by file name)templates: contains template files by preset name (will use in patchexport_presets.cfg)custom: toggle use global (false) or local (true) templates and engineglobal: global paths to templates and game engine binversion: require version of templates and game enginetest_cmd: command for run tests (default setup for GUT)timeout: limit for run build or test in secondsfail_regex: regex for parse failed tests (return code is also will check)cache_dir: path to dir for templates and engines cache storeengine_file: name of local (cached) game engine file
Details:
engine_url,templates_url,global.templates,engine_filerequire contains{version}part- templates archive is zip archive (*.tpz or *.zip), require contains
templatesdir - game engine archive is zip archive, contains bin file (not in subdirs)
test_cmdrequire{godot}and{path}parts- check
version: global may differ from local (example:3.5is local and3.5.stableis global, seeglobal.templatespath) - check repository for more details (version names and sha512 hashes)
License
GNU GPL v3
Release files for godot-build 0.1.2
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| godot-build-0.1.2.tar.gz | 7.2 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| godot_build-0.1.2-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 14.9 kB
Release files / godot-build-0.1.2.tar.gz
| Download URL | godot-build-0.1.2.tar.gz |
|---|---|
| Size | 7.2 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
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|
|
BLAKE2b-256 checksum How to use checksums |
2a118577cd43b25ec00504368bfbd86d66b47fa76d3fc312c754c88c65cb1747
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/4.0.1 CPython/3.10.8
|
Release files / godot_build-0.1.2-py3-none-any.whl
| Download URL | godot_build-0.1.2-py3-none-any.whl |
|---|---|
| Size | 7.7 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
13ae107d7b1e72a6797c4c1a3a5e2a3f988c6454b0697d8f6189117e26f1a4cc
|
|
BLAKE2b-256 checksum How to use checksums |
4903777046008337cddd721a5359c70f56c703680a4457bdf46ad2b9c01bcdd3
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/4.0.1 CPython/3.10.8
|