Module for parsing shopping lists and dinner menus and compiling shopping lists.
Project description
groceries
groceries
Tools for parsing human readable shopping lists and recipe ingredients.
Install
pip install groceries-tobiasli
Usage
groceries
contains a set of classes that solve a lot of shopping and food-related problems:
Ingredient
is a container for a food item, and parses amount, unit and item name from an arbitrary string. The base structure for anIngredient
string isOptional[amount] Optional[unit] grocery_name, Optional[comment]
.GroceryList
is a container forIngredients
and handles summation of all ingredients, as well as algebra.Cookbook
is a container forRecipe
, and make them searchable.Menu
is the class returned when you use aCookbook
to parse an actual, typed shopping list. It contains the recipes and ingredients that are parsed from the shopping list.
Ingredient
Ingredient
is a class that takes any arbitrary string describing an
amount of an grocery item. The amount and unit is generalized and with
the formatting in groceries
the unit can be represented in
from groceries import Ingredient
print(repr(Ingredient('10 2/3 tbs soy sauce')))
# <Ingredient object: 1.60 dl soy sauce: <Unit: volume: [liter, litre, liters, ...]>>
To simply get the most reasonable representation of the Ingredient
,
simply convert it to a string:
print(Ingredient('302.3949133 grams baked beans'))
# 1 lbs baked beans
GroceryList
GroceryList
is the base component for most of the functionality in groceries
. A GroceryList
accepts groceries
as strings on a human readable format. They are added to a GroceryList
as Ingredient
instances.
from groceries import GroceryList
gl = GroceryList()
gl.add_ingredients([
'2 pounds sugar',
'2 kg sugar',
'chocolate',
'1/4 floz foo',
'1 2/9 tbs foo'
])
print(gl)
# <GroceryList object: 3 ingredients
# chocolate,
# 0.26 dl foo,
# 2907.18 g sugar
# >
GroceryList
instances can be added, subtracted with other GroceryLists
. They can also be multiplied with skalars.
gl = gl - GroceryList(ingredients=['953.5 g sugar', 'chocolate']) * 2
print(gl)
# <GroceryList object: 2 ingredients
# 0.26 dl foo,
# 1.00 kg sugar
# >
Recipe and Cookbooks
The GroceryList
class is used to represent ingredients in recipes. Recipe
is a class that contains information
on how to cook a specific meal. You can have multiple Recipes
and add them to a Cookbook
.
The recipes are searchable both on name and tags.
# Demo scripts for grocery readme.
from groceries import Recipe, Cookbook
recipe1 = Recipe(
name='Carbonara',
tags=['pasta', 'fast', 'egg', 'bacon'],
time=20,
serves=2,
how_to='''Cook pasta. As pasta is preparing, fry bacon.
When bacon is done, add frozen pees and continue frying until pees are cooked.
Mix finished pasta with bacon and pees. Add eggs and grated parmesan and stir.
Season with salt and pepper.''',
ingredients=[
'150 g spaghetti',
'100 g bacon',
'100 g frozen green pees',
'2 eggs',
'50 g parmesan',
'salt',
'pepper'
])
recipe2 = Recipe(name="Mac'n cheese", tags=['pasta', 'fast'], time=5, serves=2,
how_to='''Cook mac. Add cheese. serve.''', ingredients=['150 g maccaroni', '100 g cheese', ])
recipe3 = Recipe(name='Chocolate', tags=['sweet', 'dessert'], time=2, serves=2, how_to='''Eat chocolate.''',
ingredients=['200 g chocolate'])
cookbook = Cookbook(recipes=[recipe1, recipe2, recipe3])
# Accepts fuzzy string matching:
print(cookbook.find_recipe('mac cheese'))
# <Recipe object: Mac'n cheese>
# Mac'n cheese is the first match for pasta, but searches are cycling.
# So when performing a category match again you won't be presented
# with the same recipe again:
print(cookbook.find_recipe('pasta'))
# <Recipe object: Carbonara>
Menu
Menu
is a class for parsing an entire weeks worth of shopping,
with syntax for meals on specific days as well as regular groceries.
# Continuation from previous code block.
menu = cookbook.parse_menu('''Monday: mac cheese
Tuesday: sweet
Wednesday: pasta
2 tbs coffee
1 floz baked beans
1 banana
2 banana
4 liters coffee''')
print(menu.generate_processed_menu_str())
# Monday: Mac'n cheese til 2
# Tuesday: Chocolate til 2
# Wednesday: Carbonara til 2
# 0.30 dl coffee
# 0.30 dl baked beans
# 1 banana
# 2 banana
# 4 l coffee
print(menu.groceries)
# <GroceryList object: 13 ingredients
# 100 g bacon,
# 0.30 dl baked beans,
# 3 banana,
# 100 g cheese,
# 200 g chocolate,
# 4.03 l coffee,
# 2 eggs,
# 100 g frozen green pees,
# 150 g maccaroni,
# 50 g parmesan,
# pepper,
# salt,
# 150 g spaghetti
# >
Changing configs
groceries
has built in functionality to change whatever configuration
defines the units, ingredient rules and formatting.
To change a particular config, either
- modify an existing config at runtime,
- use one of the other supplied configs, or
- create your own from one of the
groceries.configs.config_types
.
To finally set a specific config, use configs.set_config()
.
from groceries import config, language
print(config.language.language_name)
# 'English'
config.set_config(language.norwegian.language)
print(config.language.language_name)
# 'Norwegian'
A special condition applies if you are changing unit configs.
Changing unit config
For Units, specifically, we need to reload the unit definition if the
config relating to unit handling is changed. This is done via
units.reload_units()
from groceries import config, configs, units, Ingredient
print(Ingredient('2 lbs butter'))
# 2 lb butter
But we want to force a different config for units. We want to use a
purely metric unit definition that will always format Ingredient
s as
metric.
To do that we have to find the unit definition that we want, and set that config. Since we are changing the units, we also have to reload the units.
config.set_config(configs.unit_definition.metric.unit_definition)
units.units.reload_units()
The new formatting will yield metric, as inches is removed from the formatting definition.
print(Ingredient('2 lb butter'))
# 907.18 g butter
So, happy shopping!
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