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A chunking system for game development

Project description

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A chunking system for game development

Using the library


run pip install hamolicious-chunky


# import necessary modules from library
from chunky import World as BaseWorld, Chunk, Vec2d

# setup library
BaseWorld.render_dist.set(3, 3) # how many chunks to load
Chunk.size = Vec2d(300, 300) # size of chunks in pixels

# override the `generate_chunk()` method
class World(BaseWorld):
	def generate_chunk(self, pos:Vec2d) -> Chunk:
		chunk = Chunk(pos)
		chunk.objects.append() # add objects the chunk should hold
		return chunk # should always return chunk

# create player
player_pos = Vec2d(500, 500)

# instantiate class
world = World(player_pos)

while True: # main loop
	world.update(player_pos) # update to generate new chunks and update the loaded chunks

	chunks = world.get_loaded_chunks() # gets the chunks inside the render distance
	chunks = world.get_active_chunk() # gets the current chunk the player is in

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