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Game/Visualization library

Project description

https://raw.githubusercontent.com/harfang3d/image-storage/main/brand/logo_harfang3d_horizontal-512px.png

Harfang for Python

3D real time visualization framework

Harfang is a 3D real time visualization framework for the industry, the education and for scientists. It grants developpers the ability to create applications ranging from data visualization to games.

See https://www.harfang3d.com/license for licensing terms.


Quickstart
  1. Download the tutorials https://github.com/harfang3d/tutorials-hg2 and unzip them to your computer (eg. d:/tutorials-hg2).

  2. To compile the tutorial resources, download assetc for your platform: https://www.harfang3d.com/releases/3.0.0/

  3. Drag and drop the tutorial resources folder on the `assetc executable -OR- execute assetc passing it the path to the tutorial resources folder (eg. assetc d:/tutorials-hg2/resources).

https://raw.githubusercontent.com/harfang3d/image-storage/main/tutorials/assetc.gif

After the compilation process finishes, you should see a resources_compiled folder next to the resources folder. You can now execute the tutorials from the folder you unzipped them to.

D:\tutorials-hg2>python draw_lines.py

Alternatively you can open the tutorial folder and run the provided debug targets using Visual Studio Code


Screenshots

The following screenshots were captured on a 1080GTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.

Sun Temple
https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/sun_temple_aaa.png https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/sun_temple_aaa_2.png

(Sun Temple, courtesy of the Open Research Content Archive (ORCA))

Cafe Exterior
https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/cafe_exterior_aaa.png https://raw.githubusercontent.com/harfang3d/image-storage/main/portfolio/2.0.111/cafe_exterior_aaa_2.png

(Bistro, courtesy of the Open Research Content Archive (ORCA))


Features
Scene API
  • Node & component based

  • Performance oriented

Rendering pipeline
  • Low-spec PBR rendering pipeline

  • High-spec ‘AAA’ rendering pipeline (screen space GI & reflection)

  • Support of user pipeline shaders

VR API
  • VR support via OpenVR/SteamVR with Eye tracking

  • Compatible with the HTC Vive/Vive Pro, Valve Index, Lenovo Explorer, Oculus Rift S

Physics API
  • Rigid bodies, collisions, mechanical constraints

  • Ray casting

  • Fast & accurate

Audio API
  • Play/stream WAV/OGG formats

  • 3D audio spatialization

More information on https://www.harfang3d.com/

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