HARFANG 3D is a game/visualization library for Python. It includes a comprehensive set of Scene, Physics, Rendering pipeline, Audio and Virtual Reality APIs. It is written in C++ and supports DirectX 11, OpenGL and OpenGL ES.
Project description
Harfang for Python
3D real time visualization framework
Harfang is a 3D real time visualization framework for the industry, the education and for scientists. It grants developpers the ability to create applications ranging from data visualization to games.
See https://www.harfang3d.com/license for licensing terms.
Download the tutorials https://github.com/harfang3d/tutorials-hg2 and unzip them to your computer (eg. d:/tutorials-hg2).
To compile the tutorial resources, download assetc for your platform: https://dev.harfang3d.com/releases/
Drag and drop the tutorial resources folder on the `assetc executable -OR- execute assetc passing it the path to the tutorial resources folder (eg. assetc d:/tutorials-hg2/resources).
After the compilation process finishes, you should see a resources_compiled folder next to the resources folder. You can now execute the tutorials from the folder you unzipped them to.
D:\tutorials-hg2>python draw_lines.py
Alternatively you can open the tutorial folder and run the provided debug targets using Visual Studio Code
The following screenshots were captured on a 2070RTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.
Node & component based
Performance oriented
Low-spec PBR rendering pipeline
High-spec ‘AAA’ rendering pipeline (screen space GI & reflection)
Support of user pipeline shaders
VR support via OpenVR/SteamVR with Eye tracking
Compatible with the HTC Vive/Vive Pro, Valve Index, Lenovo Explorer, Oculus Rift S
Rigid bodies, collisions, mechanical constraints
Ray casting
Fast & accurate
Play/stream WAV/OGG formats
3D audio spatialization
More information on https://www.harfang3d.com/
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