This is a registry generator for the Roblox game Circuit Maker 2
Project description
Documentation
Block Part Numbers
- 0: not/nor
- 1: and
- 2: or
- 3: xor
- 4: input
- 5: toggle
- 6: LED
- 7: Sound
- 8: conductor
Functions
text_to_hexadecimal(text)
Converts ASCII text to hexadecimal for the sign.
xyztoindex(x, y, z)
Takes an XYZ coordinate. If there's a block there, it gets the index of it. Mainly used in wires.
createBlock(x, y, z, part, specialparams=None)
- Part: Block part ID.
- Special Params (optional): Used in special blocks like LED, sound blocks, etc. RGB values are defined by arrays, e.g., r:255, g:0, b:0 → [255, 0, 0].
createWire(start_x, start_y, start_z, end_x, end_y, end_z)
Adds wires using two XYZ inputs.
createWireIndex(index1, index2)
Adds wires using two index inputs.
number_to_binary(num, numofbits)
Turns a number into binary.
import_build(input_string, offset_x=0, offset_y=0, offset_z=0)
Puts a registry string into the build. Offsets are not mandatory.
createBlockCustom(string)
Allows you to input a string like 7,0,0,0,0,1234.00
directly into the parts.
cube(x1, y1, z1, x2, y2, z2, part, specialparams)
Creates an array of blocks based on two 3D points.
createCustomBuilding(Type, x, y, z, rotX, rotY, rotZ, value)
Creates a custom building. Valid types: Sign, Door, Graph, MassiveMemory, MassMemory, KeyInput, QwertyKeyInput.
Note
The current block index is within the index_counter
.
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