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Headless renderer for Kivy framework

Project description

Kivy Headless Renderer

This project provides utilities to render Kivy applications headlessly. It can be used in test environments, it also provides tools for snapshot testing. It can also be used on a Raspberry Pi or similar devices to render the Kivy application on a custom display like an SPI display.

The renderer is optimized to not schedule a render when nothing has changed since the last rendered frame.

📦 Installation

pip install headless-kivy

To use its test tools, you can install it with the following command:

pip install headless-kivy[dev]

🛠 Usage

  1. Call setup_headless() before inheriting the HeadlessWidget class for the root widget of your application, and provide the optional parameters as needed. For example (these are all default values, you only need to provide the ones you want to change):

    setup_headless(
        min_fps=1,
        max_fps=30,
        width=240,
        height=240,
        is_debug_mode=False,
        display_class=ST7789,
        double_buffering=True,
        automatic_fps=True,
    )
    
  2. Inherit the HeadlessWidget class for the root widget of your Kivy application. For example:

    class FboFloatLayout(FloatLayout, HeadlessWidget):
        pass
    
  3. Run the Kivy app as you normally would.

Checkout Ubo App to see a sample implementation.

⚙️ Parameters

These parameters can be set to control the behavior of headless kivy:

callback

A callback function that will be called when the screen data changes. It should have this signature:

def render(
    *,
    rectangle: tuple[int, int, int, int],
    data: NDArray[np.uint8],
    data_hash: int,
    last_render_thread: Thread,
) -> None: ...

rectangle is a tuple with the coordinates and size of the changed area in the (x, y, width, height) format.

data is a numpy array with the screen RGB data in the uint8 format. So its dimensions are (width, height, 3).

data_hash is probably not very useful for most cases, it is mostly for logging and debugging purposes.

It always runs in a new thread, the previous thread is provided so that it can call its join if desired.

min_fps

Minimum frames per second for when the Kivy application is idle.

max_fps

Maximum frames per second for the Kivy application.

width

The width of the display in pixels.

height

The height of the display in pixels.

is_debug_mode

If set to True, the application will print debug information, including FPS.

double_buffering

Is set to True, it will let Kivy generate the next frame while sending the last frame to the display.

automatic_fps

If set to True, it will monitor the hash of the screen data, if this hash changes, it will increase the fps to the maximum and if the hash doesn't change for a while, it will drop the fps to the minimum.

rotation

The rotation of the display. It will be multiplied by 90 degrees.

flip_horizontal

If set to True, it will flip the display horizontally.

flip_vertical

If set to True, it will flip the display vertically.

🤝 Contributing

You need to have uv installed on your machine.

To install the required dependencies, run the following command in the root directory of the project:

uv sync

⚠️ Important Note

This project has only been tested with the ST7789 SPI display module. Other display modules might not be compatible or may require changing the parameters or even modifications to the code.

🔒 License

This project is released under the Apache-2.0 License. See the LICENSE file for more details.

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