A simple and convenient model for Mihoyo API which is complemented by other resources
Project description
HonkaiRail
A simple and convenient model for Mihoyo API which is complemented by other resources
Install:
pip install honkairail
Uses:
from honkairail import starrailapi
import asyncio
#The sample code below matches version 1 (v = 1), but you can set it to 1 or 2. The second version is newer and contains a bit more data.
async def main(uid,lang):
r = starrailapi.StarRailApi(lang, v = 2)
data = await r.get_full_data(uid)
print(data)
asyncio.run(main(700649319,"en"))
Usage example:
from honkairail import starrailapi
import asyncio
async def main(uid,lang):
r = starrailapi.StarRailApi(lang)
data = await r.get_full_data(uid)
print("====Player====")
print(f"Name: {data.player.name}")
print(f"UID: {data.player.uid}")
print(f"Level: {data.player.level}")
print(f"World Level: {data.player.worldlevel}")
print(f"Friends: {data.player.friends}")
print(f"Pass Area Progress: {data.player.pass_area_progress}")
print(f"Achievement: {data.player.achievement}")
print(f"Characters: {data.player.characters}")
print(f"Light Cone: {data.player.light_cone}")
print(f"Icon: {data.player.icon}")
print(f"Signature: {data.player.signature}")
print('\n\n')
print("====Characters====")
for character in data.characters:
print(f"Name: {character.name} | {character.id}")
print(f"Rarity: {'★'*character.rarity}")
print(f"LVL: {character.level}")
print(f"===={character.rank_text}====")
for rank in character.rank_icons:
print(f"Icon: {rank.icon}\nUnlock: {rank.unlock}")
print("====Skill====")
for skill in character.skill:
print(f"Icon: {skill.icon}\nLVL:{skill.level}")
print("=============")
if not character.light_cone is None:
print(f"Light Cone: {character.light_cone.name}")
print(f"Rarity: {'★'*character.light_cone.rarity}")
print(f"LVL: {character.light_cone.level} | R{character.light_cone.rank}")
print(f"Icon: {character.light_cone.icon}")
print(f"Portrait: {character.light_cone.portrait}")
light_cone = await r.get_light_cone_info(character.light_cone)
print(f"ATK: {light_cone.atk} | HP: {light_cone.hp} | DEF: {light_cone.defense}")
print(f"Path: {light_cone.patch.name}\nImage: {light_cone.patch.url}")
print("====Stats====")
for property in character.property:
if property.addition is None:
print(f"{property.name}: {property.base}\nIcon: {property.icon}")
else:
print(f"{property.name}: {property.base} ({property.addition})\n==Icon: {property.icon}")
print('\n\n')
print("====Relic====")
for i in character.relic:
print(f"{character.relic[i].name}: {character.relic[i].level} lvl | {'★'*character.relic[i].rarity}")
print(f"{character.relic[i].main_property.name}: {character.relic[i].main_property.value}")
for sub_property in character.relic[i].sub_property:
print(f"=={sub_property.name}: {sub_property.value}\n====Icon: {sub_property.icon}")
print('\n')
print("\n\n")
asyncio.run(main(700649319, "en"))
Languages Supported
Languege | Code | Languege | Code | Languege | Code |
---|---|---|---|---|---|
English | en | русский | ru | Chinese | chs |
Tiếng Việt | vi | ไทย | th | Taiwan | cn |
português | pt | 한국어 | kr | deutsch | de |
日本語 | jp | 中文 | zh | español | es |
中文 | zh | Indonesian | id | français | fr |
Український | ua |
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