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GUI toolkit for building GUI toolkits (and create beautiful applications for mobile, web, and desktop from a single python3 codebase)

Project description

HTag : "H(tml)Tag"

Test

A new python library to create UI (or UI toolkit), which can be rendered in anything which can render html/js/css. Thoses can be a browser, a pywebview, an android/apk, or anything based on cef, depending on an htag runner !

  • For a desktop app : You can use the PyWebView runner, which will run the UI in a pywebview container (or "ChromeApp runner", in a local chrome app mode). 
  • For a web app : You can use the WebHTTP runner, which will run the UI in a web server, and serve the UI on client side, in a browser. 
  • For a android app : You can use the AndroidApp runner, which will run the UI in a kiwi webview thru tornado webserver, and can be embedded in an apk (recipes)
  • For a pyscript app : you can use the PyScript runner, which will run completly in client side

But yes … the promise is here : it's a GUI toolkit for building "beautiful" applications for mobile, web, and desktop from a single codebase.

DOCUMENTATION

DEMO/TUTORIAL

Changelog

Available on pypi.org

To have a look

See the demo source code

To try it :

$ pip3 install htag pywebview
$ wget https://raw.githubusercontent.com/manatlan/htag/main/examples/demo.py
$ python3 demo.py

ROADMAP to 1.0.0

  • rock solid (need more tests)
  • setup minimal docs ;-)
  • top level api could change (Tag() -> create a Tag, Tag.mytag() -> create a TagBase ... can be a little bit ambiguous)
  • add a runner with WS with stdlib ? (not starlette!)
  • I don't really like the current way to generate js in interaction : need to found something more solid.
  • the current way to initiate the statics is odd (only on real (embedded) Tag's) : should find a better way (static like gtag ?!)

History

At the beginning, there was guy, which was/is the same concept as python-eel, but more advanced. One day, I've discovered remi, and asked my self, if it could be done in a guy way. The POC was very good, so I released a version of it, named gtag. It worked well despite some drawbacks, but was too difficult to maintain. So I decided to rewrite all from scratch, while staying away from guy (to separate, rendering and runners)... and htag was born. The codebase is very short, concepts are better implemented, and it's very easy to maintain.

Project details


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This version

0.6.1

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