A mod builder/unbuilder for The Legend of Zelda: Breath of the Wild
Project description
Hyrule Builder
A mod building tool for The Legend of Zelda: Breath of the Wild.
Hyrule Builder is designed to help BOTW modders more easily manage and edit their project files. It can "unbuild"/"decompile" game files to a source-like format. All SARCs are extracted, all BYML, AAMP, or MSYT files are converted to YAML, and actor packs are specially unbuilt using canonical paths. The whole project can be easily rebuilt into usable mod, with a number of convenience features to smooth the process.
Setup
Install Python 3.7+ (64 bit version), then run pip install hyrule_builder
.
Building and Unbuilding Mods
To start a new Hyrule Builder project, take the mod files you would like to use and make sure they are placed in a valid folder structure. Hyrule Builder supports both Wii U and Switch mods, but each has a different format.
Wii U layout:
. (root mod folder)
├── content
│ └── (content folders, e.g. Actor, Pack, etc.)
└── aoc (for DLC files)
└── (DLC folders, e.g. Map, Pack, etc.)
Switch layout (note: title IDs are case sensitive):
. (root mod folder)
├── 01007EF00011E000 (base game files)
│ └── romfs
│ └── (content folders, e.g. Actor, Pack, etc.)
└── 01007EF00011F001 (DLC files)
└── romfs
└── (content folders, e.g. Map, Pack, etc.)
To convert your existing mod files into a Hyrule Builder project, use the unbuild
command. Example:
hyrule_builder unbuild BreathOfTheWild_VeryCleverMod
Unbuilding
For details on unbuilding mods, see the help for the unbuild
command:
usage: hyrule_builder unbuild [-h] [--output OUTPUT] [--single] [--verbose] directory
Unbuilds a mod into a source-like structure for editing
positional arguments:
directory The main mod folder. For Wii U, this must contain a `content` folder and/or an `aoc` folder (the latter for DLC files). For Switch, you must use the following layout:
.
├─ 01007EF00011E000 (for base game files)
│ └─ romfs
└─ 01007EF00011F001 (for DLC files)
└─ romfs
optional arguments:
-h, --help show this help message and exit
--output OUTPUT, -O OUTPUT
Output folder for unbuilt mod
--single, -S Run with single thread
--verbose, -V Provide more detailed output
Building
For details on building mods, see the help for the build
command:
usage: hyrule_builder build [-h] [--be] [--no-rstb] [--no-guess] [--title-actors TITLE_ACTORS] [--output OUTPUT] [--single] [--verbose] directory
Builds a mod from a source-like structure into binary game files
Note: Flags can be set using a config.yml file. See readme for details.
positional arguments:
directory The main mod folder. For Wii U, this must contain a `content` folder and/or an `aoc` folder (the latter for DLC files). For Switch, you must use the following layout:
.
├─ 01007EF00011E000 (for base game files)
│ └─ romfs
└─ 01007EF00011F001 (for DLC files)
└─ romfs
optional arguments:
-h, --help show this help message and exit
--be, -B, -b Use big endian where applicable
--no-rstb, -R Do not auto-update RSTB
--no-guess, -G Do not use RSTB estimates
--no-warn, -W Ignore warnings, only output success/error
--hard-warn, -H Abort on any warning like an error
--title-actors TITLE_ACTORS, -T TITLE_ACTORS
Comma separated list of custom actors to add to TitleBG.pack, e.g.
`--title-actors=Weapon_Bow_001,Enemy_Golem_Senior`
--output OUTPUT, -O OUTPUT
Output folder for built mod
--single, -S Run with single thread
--verbose, -V Provide more detailed output
Note that endianness can be inferred on unbuild
, but using build
for Wii U/Cemu mods requires the --be
flag.
Unless --no-rstb
is used, building a mod will automatically generate an updated RSTB file.
As the help says, instead of using command line arguments, you can also configure the build command by providing a config.yml
file. It supports up to three sections, each of which is optional. The Meta
section provides data that will be written
into a rules.txt
file in the output mod. The Flags
section turns simple switch flags on by name in a list. The Options
section is for flags that store arbitary values, like title-actors
or output
. An example config file is included below:
Meta: # specify data to go into a rules.txt file here
name: A Mod
description: My new mod
Flags: # list the switch flags you want turned on
- be
- no-warn
Options: # provide values for customizable flags
title-actors: Weapon_Bow_001,Enemy_Lizalfos_Senior
output: test/TestMod_built
Notes on Project Layout
Most of a Hyrule Builder project layout will be familiar to anyone who has worked with BOTW mods, especially graphic packs, before. However, the following aspects are unique to Hyrule Builder:
ActorInfo.product.sbyml
becomes theActor/ActorInfo
folder with individual YAML files for each actor. The hash list is handled automatically. Simply adding a new YAML file to the folder will add it to the actor list and hash list.- Most SARC files are unbuilt in place with their original filename, e.g.
Pack/TitleBG.pack
simply becomes a folder with the same name. However, actor packs are unbuilt fully into theActor
folder and rebuilt from their actor link files. For example, if you were to make a new copy ofActor/ActorLink/Enemy_Lizalfos_Senior.bxml.yml
in your project and name itEnemy_Lizalfos_Geezer.bxml.yml
, this change alone would cause the build process to create a new actor pack atActor/Pack/Enemy_Lizalfos_Geezer.sbactorpack
. - Some SARC files which are parsed by standard Nintendo libraries instead of the BOTW resource system will not be unbuilt for safety reasons.
- The RSTB is unbuilt to a JSON file for easy editing. Format sample:
{ "hash_map": { "Actor/ActorLink/Armor_064_Head.bxml": 2152, "Actor/ActorLink/FidObj_SecretBase_TorchStand_A_01.bxml": 2068, "165741": 78080, "Game/Stats/archive/I-7.00.stats": 392384, "Actor/ModelList/FldObj_SecretBaseRockBlock_E_01.bmodellist": 2640, "Actor/Physics/FldObj_HyliaStoneRuinGate_A_01.bphysics": 2864, "Actor/ModelList/WaterPump.bmodellist": 2576, "Actor/Pack/TwnObj_HyruleCastleObject_WeaponStand_B_01.bactorpack": 2560, "Actor/ModelList/TwnObj_Village_SheikerWallScroll_A_01.bmodellist": 2640, "Actor/Pack/TwnObj_Village_HatenoBanner_A_03.bactorpack": 2432, "Actor/ModelList/FldObj_WaterFallLakeFloria_A_S_02_Far.bmodellist": 2640, // etc... }, "name_map": { "Actor/Physics/SwitchStepL.bphysics": 9652, "Actor/Physics/TwnObj_HyruleCastleObject_StoneStatue_B_01.bphysics": 2800, "Model/Item_Roast_08.Tex1.bfres": 28672, "Model/Item_Roast_08.Tex2.bfres": 28928, // and so on... } }
Other Usage
Hyrule Builder also includes a couple additional CLI tools implementing some of its features for separate use. This includes an RSTB<->JSON converter and a complete builder/unbuilder for individual SARC files. Usage details follows:
RSTB to JSON
usage: rstb_to_json [-h] [-b] [-o [OUTPUT]] [rstb]
Converts a binary RSTB file to JSON.
positional arguments:
rstb Path to a binary RSTB file
optional arguments:
-h, --help show this help message and exit
-b, --be Read the RSTB as big endian for Wii U, otherwise little endian for Switch
-o [OUTPUT], --output [OUTPUT]
Path to output JSON file
JSON to RSTB
usage: json_to_rstb [-h] [-b] [-o [OUTPUT]] [json]
Converts a JSON RSTB file to binary.
positional arguments:
json Path to a JSON RSTB file
optional arguments:
-h, --help show this help message and exit
-b, --be Write the RSTB as big endian for Wii U, otherwise little endian for Switch
-o [OUTPUT], --output [OUTPUT]
Path to output RSTB binary
Unbuild SARC
usage: unbuild_sarc [-h] [--output OUTPUT] sarc
Unbuild a single SARC file completely
positional arguments:
sarc SARC archive to unbuild
optional arguments:
-h, --help show this help message and exit
--output OUTPUT, -O OUTPUT
Output folder for unbuilt SARC, defaults to file name w/o extension
Build SARC
usage: build_sarc [-h] [--be] [--verbose] source output
Build a SARC file from a single source folder
positional arguments:
source Source folder for SARC
output Path to output SARC file, will auto compress if extension starts with ".s"
optional arguments:
-h, --help show this help message and exit
--be, -B Use big endian where applicable
--verbose, -V Provide more detailed output
License
This software is licensed under the terms of the GNU General Public License, version 3 or later.
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
File details
Details for the file hyrule_builder-0.7.4.tar.gz
.
File metadata
- Download URL: hyrule_builder-0.7.4.tar.gz
- Upload date:
- Size: 998.3 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/3.4.1 importlib_metadata/3.10.1 pkginfo/1.7.0 requests/2.25.1 requests-toolbelt/0.9.1 tqdm/4.60.0 CPython/3.7.10
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 59916d8a8caae4186fa951f7af232e72d18d941f84989e649666f5dc6c6d6b50 |
|
MD5 | da663a6fed3da6f0c5b705ce9bcb4232 |
|
BLAKE2b-256 | 75c48a0150b3cee223516d4db0362e5c93163f6a6113018ce9abc418a3c4a049 |
File details
Details for the file hyrule_builder-0.7.4-py3-none-any.whl
.
File metadata
- Download URL: hyrule_builder-0.7.4-py3-none-any.whl
- Upload date:
- Size: 1.0 MB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/3.4.1 importlib_metadata/3.10.1 pkginfo/1.7.0 requests/2.25.1 requests-toolbelt/0.9.1 tqdm/4.60.0 CPython/3.7.10
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 2e9c169228a77c66b3a6513c63ff65504159b0e800e9c3df21ccfb00e7530b93 |
|
MD5 | 53debcf98580eec839a2e83c6397f518 |
|
BLAKE2b-256 | 058124c18ffe519bcfd5fa1df818144af930851a51604de570a309d73a39ff0a |