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C++ Effekseer extension for 3D and 2D games.

Project description

igeEffekseer

C++ extension Effekseer for 3D and 2D games.

Before running this tutorial, you have to install igeEffekseer

[pip install igeEffekseer]

The Editor

Get from link : https://effekseer.github.io/en/download.html

Tutorial

https://github.com/indigames/pyxieTutorials/tree/dev/igeEffekseer

Support

  • Effeck : .efk
  • Texture : .pyxi

APIs

Functions

  • static

    • texture_loader
      • set the texture loader callback
      • use igeCore as a helper to load the texture then give back the texture information (width, height, id, has_mipmap)
       textures = {}
       def f_texture_loader(name, type):
       	print('f_texture_loader - ' + name)
       	tex = core.texture(name)    
       	textures[name] = tex
       	return (tex.width, tex.height, tex.id, tex.numMips > 1)
      
       igeEffekseer.texture_loader(f_texture_loader)
      
  • getset

     _particle = igeEffekseer.particle()
    
    • framerate
      • the desired framerate
      • 60 fps as default
       _particle.framerate = 60.0
      
  • particle

     _particle = igeEffekseer.particle()
    
    • shoot
      • update then render the effekseer system
      • shoot(delta_time, clean_screen)
        • delta_time : float
        • clean_screen : bool optional
       _particle.shoot(core.getElapsedTime())
      
    • add
      • add the effect to the effekseer system
      • handle = _particle.add(name, loop, position, rotation, scale)
        • name : string
          • the effect string path
        • loop : bool optional
          • Optional Is looping or not
        • position : tuple
          • Optional The position optional
        • rotation : tuple
          • Optional The rotation optional
        • scale : tuple
          • Optional The scale optional
       _distortion_handle = _particle.add(name='Simple_Distortion.efk', loop=True, position=(0.0, 0.0, 0.0))
      
    • remove
      • remove the effect from effekseer system
      • _particle.remove(handle)
        • handle : int
          • the effect handle
       _particle.remove(_distortion_hd)
      
    • stop_all_effects
      • remove | stop all the effect from effekseer system
       _particle.stop_all_effects()
      
    • set_target_location
      • set target location for the effect handle
      • _particle.set_target_location(handle, x, y, z)
        • handle : int
          • the effect handle
        • x, y, z : float location
    • get_location
      • get location from the effect handle
      • result = _particle.get_location(handle)
        • handle : int
          • the effect handle
        • result : tuple location
    • set_location
      • set location for the effect handle
      • _particle.set_location(handle, x, y, z)
        • handle : int
          • the effect handle
        • x, y, z : float location
    • set_rotation
      • set rotation for the effect handle
      • _particle.set_rotation(handle, x, y, z)
        • handle : int
          • the effect handle
        • x, y, z : float rotation
    • set_scale
      • set scale for the effect handle
      • _particle.set_scale(handle, x, y, z)
        • handle : int
          • the effect handle
        • x, y, z : float scale
    • set_color
      • set scale for the effect handle
      • _particle.set_scale(handle, red, green, blue, alpha)
        • handle : int
          • the effect handle
        • red, green, blue, alpha : int value channel (0-255)
    • get_speed
      • get speed from the effect handle
      • result = _particle.get_speed(handle)
        • handle : int
          • the effect handle
        • result : float speed
    • set_speed
      • set speed for the effect handle
      • _particle.set_speed(handle, speed)
        • handle : int
          • the effect handle
        • speed : float value
    • is_playing
      • checking the effect is playing
      • result = _particle.is_playing(handle)
        • handle : int
          • the effect handle
        • result : bool. True if the effect is playing
    • set_pause
      • pause the effect handle
      • _particle.set_pause(handle, paused)
        • handle : int
          • the effect handle
        • paused : bool value
    • get_pause
      • get the pause status from the effect handle
      • result = _particle.get_pause(handle)
        • handle : int
          • the effect handle
        • result : bool value
    • set_shown
      • switch between show or hide of the effect handle
      • _particle.set_shown(handle, shown)
        • handle : int
          • the effect handle
        • shown : bool value
    • get_shown
      • get the show status from the effect handle
      • result = _particle.get_shown(handle)
        • handle : int
          • the effect handle
        • result : bool value
    • set_loop
      • loop (true / false)
      • _particle.set_loop(handle, loop)
        • handle : int
          • the effect handle
        • loop : bool value
    • get_loop
      • get the loop status from the effect handle
      • result = _particle.get_loop(handle)
        • handle : int
          • the effect handle
        • result : bool value
  • statistic

    • drawcall_count
      • return the drawcall count
      • count = _particle.drawcall_count()
    • vertex_count
      • return the draw vertex count
      • count = _particle.vertex_count()
    • update_time
      • return the update time take
      • time = _particle.update_time()
      • time : int (micro second)
    • draw_time
      • return the draw time take
      • time = _particle.draw_time()
      • time : int (micro second)

Project details


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