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C++ extension GameAnalytics for 3D and 2D games.

Project description

igeGameAnalytics

C++ extension GameAnalytics for 3D and 2D games.

Before running this tutorial, you have to install igeGameAnalytics

[pip install igeGameAnalytics]

Functions

import igeGameAnalytics

  • init
    • igeGameAnalytics.init('version', 'game_key', 'secret_key', debug=True/False)
  • addProgressionEvent
    • igeGameAnalytics.addProgressionEvent(progressionStatus, progression01, progression02, progression03, score)

      • progressionStatus : int(Start = 1, Complete = 2, Fail = 3)
        • Status of added progression
      • progression01 : string
        • Required progression location
      • progression02 : string(optional)
        • Not required. Use if needed
      • progression03 : string(optional)
        • Not required. Use if needed
      • score : int(optional)
        • An optional score when a user completes or fails a progression attempt
    • example

       igeGameAnalytics.addProgressionEvent(1, "world01", score=0)
       igeGameAnalytics.addProgressionEvent(1, "world01", "stage01")
       igeGameAnalytics.addProgressionEvent(1, "world01", "stage01", score=1)
       igeGameAnalytics.addProgressionEvent(1, "world01", "stage01", "level01")
       igeGameAnalytics.addProgressionEvent(2, "world01", "stage01", "level01", score=2)
      
  • addDesignEvent
    • igeGameAnalytics.addDesignEvent(eventId, value)

      • eventId : string
        • The eventId is a hierarchy string that can consist of 1-5 segments separated by ‘:’. Each segment can have a max length of 32
      • value : float(optional)
        • A float event tied to the eventId. Will result in sum & mean values being available
    • example

       igeGameAnalytics.addDesignEvent(event[0])
       igeGameAnalytics.addDesignEvent(event[0], 10)
      
  • ...

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